Hold a book, rotate it so the cover faces you, then tilt it to look down at the spine. The final orientation depends on which turn you do first. That is the whole idea: composing rotations means applying one after another, and in 3D the order matters.
Each rotation is a matrix, and doing two in sequence corresponds to multiplying their matrices. The subtlety is that matrix multiplication is generally not commutative: AB=BA.
The Rule
If you rotate first by R1, then by R2, the combined rotation is
Rcombined=R2R1.
Read right to left: a rotation acts on a column vector as Rv, so applying R1 then R2 gives R2(R1v)=(R2R1)v. The rotation done first sits on the right.
A 2D Example
In the plane, a counter-clockwise rotation by angle θ is
R(θ)=(cosθsinθ−sinθcosθ).
Here R(60∘)R(30∘)=R(90∘): the angles simply add. In 2D rotations do commute, because they all share the same axis (the axis pointing out of the plane).
Why 3D Is Different
In 3D, rotations are about different axes, and swapping the order changes the result. Use the standard right-handed matrices
Rx(90∘)v=(0,−1,0) — the point moves onto the y-axis.
Ry leaves the y-axis fixed, so the result stays (0,−1,0).
Order 2 — Ry first, then Rx (product RxRy):
Ry(90∘)v=(1,0,0) — the point moves onto the x-axis.
Rx leaves the x-axis fixed, so the result stays (1,0,0).
Watch out
Same two rotations, opposite order, different final point: (0,−1,0) versus (1,0,0). So RxRy=RyRx in general. (Notice each rotation leaves its own axis unmoved — a rotation about the y-axis can never shift a vector that already lies on the y-axis.) …
The matrix F(x) represents a rotation by angle x about the z-axis in 3D space. Multiplying two such rotations corresponds to adding the angles, so F(x)F(y)=F(x+y) — a direct consequence of the angle‑addition formulas for sine and cosine.
Why this works
The matrix F(x) is the standard rotation matrix for a counter‑clockwise rotation by angle x around the z‑axis. In 3D, rotating by x and then by y is the same as rotating by x+y in one step. The algebra must reflect this geometric fact — and it does, because the product of two rotation matrices is another rotation matrix whose angle is the sum.
Method: Proving a matrix identity by direct multiplication and known formulas
To prove a stated matrix identity such as F(x)F(y)=F(x+y), multiply the matrices on one side explicitly and simplify each entry using standard algebraic or trigonometric identities until it matches the other side.
Steps
Step 1: Multiply the left-hand side entry-by-entry
Use the row-times-column rule. When a row/column is fixed (like the third row and column here), note it passes through unchanged.
Step 2: Simplify each entry with the relevant identity …
Mistake 1: Using the wrong sign in the angle-addition formulas
Why it's wrong: cos(x+y)=cosxcosy−sinxsiny (minus), while sin(x+y) uses a plus; swapping the signs stops the entries collapsing to F(x+y). Correct approach: apply the exact sign pattern per entry.
Same / Similar Concept — real previous-year questions on the same or a closely similar concept, not this exact question.
AP EAPCET 2022Set eng-2022-07-05-FN1 markMCQ
Q.Let G(x)=cosxsinx0−sinxcosx0001. If x+y=0, then G(x)G(y)=
(A) Null Matrix
(B) Skew Symmetric Matrix
(C) Identity Matrix
(D) Symmetric Matrix
›Reveal solutionSolution
G(x) is a rotation matrix, and rotation matrices multiply by adding their angles: G(x)G(y)=G(x+y). With x+y=0 this collapses to the identity matrix.
Concept and Intuition
G(x)=cosxsinx0−sinxcosx0001 is exactly the matrix that rotates a vector by angle x about the z-axis (the top-left 2×2 block is the familiar plane-rotation matrix; the third row/column just carries the z-coordinate through unchanged). Composing two rotations — rotate by x, then by y — is the same as one rotation by x+y. This is a geometric fact, not something you need to multiply out by brute force.
Step-by-Step Solution
Recognise G(x) as the rotation-by-angle-x matrix in 3D (about the z-axis).
Composition of rotations adds angles: G(x)G(y)=G(x+y). (You can verify this directly: multiplying the two matrices and using cosxcosy−sinxsiny=cos(x+y) and sinxcosy+cosxsiny=sin(x+y) reproduces G(x+y).)
The product simplifies to a rotation matrix by recognizing the two matrices as shear-like forms of the half-angle tangent; the result is [cosθsinθ−sinθcosθ], which is option (A).
We start with the expression:
M=[1tan2θ−tan2θ1][1−tan2θtan2θ1]−1
The key insight is that each matrix resembles a composition of a rotation and a scaling, linked to the tangent half-angle substitution. In fact, the second matrix is the inverse of the first up to a sign change in the off-diagonal, but not exactly — we need to compute carefully.
Compute the inverse of the second matrix.
Let
B=[1−tt1],t=tan2θ.
The determinant is det(B)=1⋅1−t(−t)=1+t2.
The inverse is
B−1=1+t21[1t−t1].
Multiply the first matrix by this inverse.
The first matrix is
A=[1t−t1].
So
M=A⋅B−1=1+t21[1t−t1][1t−t1].
Notice: A and the numerator of B−1 are identical! So we are squaring that matrix.
Q.The point P(4, 1) undergoes the following transformations in succession :
(i) origin is shifted to the point (1, 6) by translation of axes
(ii) translation through a distance of 2 units along the positive direction of X-axis
(iii) rotation of axes through an angle of 90∘ in the positive direction. Then the coordinates of the point P in its final position are
(A) (3,4)
(B) (4,3)
(C) (−5,−5)
(D) (1,0)
›Reveal solutionSolution
Applying the origin-shift, translation, and 90∘ axis-rotation formulas in sequence lands the point at (−5,−5) — option (C).
Concept and Intuition
Each named transformation has a standard coordinate-update rule: shifting the origin to (h,k) subtracts (h,k) from the coordinates; translating a point by a vector adds that vector to its coordinates; and rotating the reference axes by angle θ transforms coordinates via X=xcosθ+ysinθ,Y=−xsinθ+ycosθ. Applying these one after another (feeding each output into the next) tracks the point through the whole sequence.
Step-by-Step Solution
Start: P=(4,1).
Shift origin to (1,6): new coordinates =(4−1,1−6)=(3,−5).
Translate 2 units along +X: the point itself is displaced by (2,0): (3+2,−5)=(5,−5). …
Q.Point (−1,2) is changed to (a,b) when the origin is shifted to the point (2,−1) by translation of axes. Point (a,b) is changed to (c,d) when the axes are rotated through an angle of 45° about the new origin. (c,d) is changed to (e,f) when (c,d) is reflected through y=x. Then (e,f)=
(A) (−3,3)
(B) (0,32)
(C) (32,0)
(D) (1,2)
›Reveal solutionSolution
Apply the translation formula, then the axis-rotation formula, then the y=x reflection (coordinate swap) in sequence: the final point is (e,f)=(32,0).
Concept and Intuition
This problem chains three standard coordinate transformations. Each has a clean formula: translation of origin to (h,k) maps (x,y)→(x−h,y−k); rotation of axes by θ maps (x,y)→(xcosθ+ysinθ,−xsinθ+ycosθ); reflection through the line y=x simply swaps the two coordinates.
Step-by-Step Solution
Translation: origin shifted to (2,−1), so (a,b)=(−1−2,2−(−1))=(−3,3).
Rotation by 45∘: with cos45∘=sin45∘=22,
c=acos45∘+bsin45∘=(−3+3)⋅22=0,
d=−asin45∘+bcos45∘=(3+3)⋅22=32.
So (c,d)=(0,32). …