Projectile Motion Under Gravity
Imagine you throw a ball to a friend. It doesn't travel in a straight line — it curves upward, then arcs downward. That curve is a parabola, and the motion is called projectile motion.
The key insight: once the ball leaves your hand, the only force acting on it (ignoring air resistance) is gravity pulling it straight down. There is no force pushing it sideways or upward after release. That single downward force is what creates the beautiful curved path.
The Core Idea
A projectile is any object that is thrown, launched, or otherwise projected into the air and then moves under the influence of gravity alone. The motion has two independent parts happening simultaneously:
- Horizontal motion: constant speed (no horizontal force)
- Vertical motion: constant downward acceleration g≈9.8m/s2
These two motions are completely independent — they don't affect each other. This is the most important thing to understand.
The horizontal and vertical motions are independent. The horizontal speed stays constant; the vertical speed changes by 9.8m/s every second downward.
Breaking It Down Mathematically
Let's set up coordinates: x is horizontal, y is vertical (positive upward). The launch point is at (0,0) with initial speed u at angle θ above horizontal.
Initial velocity components:
ux=ucosθ
uy=usinθ
Horizontal motion (no acceleration):
x=uxt=(ucosθ)t
Vertical motion (constant downward acceleration g):
y=uyt−21gt2=(usinθ)t−21gt2
The minus sign is because gravity pulls downward, opposite to our positive y direction.
The Path Is a Parabola
Eliminate t between the x and y equations. From x=uxt, we get t=ucosθx. Substitute into the y equation:
y=(usinθ)(ucosθx)−21g(ucosθx)2
y=xtanθ−2u2cos2θgx2
This is of the form y=ax−bx2, which is a parabola opening downward. That's why every projectile under gravity follows a parabolic path.
y=xtanθ−2u2cos2θgx2
Key Quantities You'll Need
Time of Flight (T)
The total time the projectile stays in the air. Set y=0 (returns to launch height):
0=(usinθ)T−21gT2
Factor T: T(usinθ−21gT)=0
The non-zero solution:
T=g2usinθ
Maximum Height (H)
The highest point occurs when vertical velocity becomes zero: vy=usinθ−gt=0, so t=gusinθ.
Plug into y equation:
H=(usinθ)(gusinθ)−21g(gusinθ)2
H=gu2sin2θ−2gu2sin2θ=2gu2sin2θ
Range (R)
Horizontal distance traveled when it returns to launch height. Use x=uxT:
R=(ucosθ)⋅g2usinθ=g2u2sinθcosθ
Using sin2θ=2sinθcosθ:
R=gu2sin2θ
Maximum range occurs when sin2θ=1, i.e., 2θ=90∘ or θ=45∘. At this angle, Rmax=gu2.
Common Mistakes to Avoid
- Don't mix up horizontal and vertical equations. Horizontal has constant speed; vertical has constant acceleration. …