Q.State Huygens' principle. Establish the laws of refraction of light using Huygens' principle.
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Start your 14-day free trial to unlock the full solution →Treat an incident wavefront as a row of point sources sending out spherical wavelets; the wavelets travel a shorter distance in the denser medium, tilting the new wavefront - working out this geometry gives exactly Snell's law.
HUYGENS' PRINCIPLE: (1) every point on a given wavefront acts as a source of new, secondary wavelets that spread out in all directions with the speed of the wave in that medium; (2) the surface that is tangent to (touches) all of these secondary wavelets, in the forward direction, at a later time, gives the position of the new wavefront.
LAWS OF REFRACTION FROM HUYGENS' CONSTRUCTION: Consider a plane wavefront AB incident on a plane boundary XY separating medium 1 (where the wave speed is v1) from medium 2 (speed v2), with the wavefront making angle i (angle of incidence) with the boundary's normal.
Let the wavefront AB touch the boundary at A at time t=0, while the other end B is still travelling in medium 1 and reaches the boundary at point C after a time interval tau. In this same time tau, the secondary wavelet from A (which entered medium 2 at t=0) has been spreading in medium 2 and reaches a radius v2tau. Meanwhile, the point B travels a distance BC = v1tau to reach C.
By Huygens' construction, the new wavefront in medium 2 is the tangent line CD drawn from C to the secondary wavelet of radius v2*tau centred at A.
Now consider the two right triangles ABC and ADC, which share the same hypotenuse AC:
- In triangle ABC: angle BAC = i (angle of incidence, the angle between the incident wavefront AB, or equivalently the incident ray's normal, and the surface), so BC = ACsin(i). And BC = v1tau, so sin(i) = v1*tau / AC.
- In triangle ADC: angle ACD = r (angle of refraction), and AD = v2tau is the radius of the secondary wavelet, so AD = ACsin(r), giving sin(r) = v2*tau / AC.
Dividing the two:
sin(i) / sin(r) = (v1tau/AC) / (v2tau/AC) = v1/v2
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