Q.A particle starts from the origin at t=0 s with a velocity of 10.0j^ m/s and moves in the x-y plane with a constant acceleration of (8.0i^+2.0j^) m s−2.
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Kinematics Vector Differentiation
Imagine you're tracking a drone flying in the sky. At any instant, it has a position — say, 30 metres east and 40 metres north of you. That's a vector: r=30i^+40j^. A second later, it's moved. The question kinematics asks is: how fast is that position changing? That rate of change is velocity, and to get it, you differentiate the position vector.
But here's the key difference from school calculus: in school, you differentiated a scalar function like y=x2. Here, you're differentiating a vector function — something that has both magnitude and direction, and both can change with time.
The Intuition First
Think of a vector as an arrow. When time passes, that arrow can do two things:
- It can get longer or shorter (magnitude changes).
- It can rotate (direction changes).
Velocity is the total rate of change of that arrow. If the drone flies straight away from you, only the length changes. If it flies in a circle around you, only the direction changes. Most real motion does both.
So vector differentiation is just: take the derivative of each component separately, because components are independent scalars.
The Precise Statement
If a position vector is written in Cartesian coordinates as:
r(t)=x(t)i^+y(t)j^+z(t)k^
where i^,j^,k^ are fixed unit vectors (they don't change direction with time), then:
dtdr=dtdxi^+dtdyj^+dtdzk^
That's it. You differentiate each component function x(t),y(t),z(t) exactly as you would in single-variable calculus, and the unit vectors stay put.
dtd(f(t)u^)=dtdfu^(if u^ is constant)
Why This Works
The derivative of a vector is defined the same way as for a scalar — as a limit:
dtdr=limΔt→0Δtr(t+Δt)−r(t)
The numerator is a vector difference. When you write r in components, the difference splits into component differences. The limit then acts on each component separately because the unit vectors are constant. So the definition forces component-wise differentiation.
A Concrete Example
A particle moves such that:
r(t)=(3t2)i^+(5sint)j^+(2e−t)k^
Its velocity is:
v(t)=dtdr=(6t)i^+(5cost)j^+(−2e−t)k^
Notice: the x-component grows linearly, the y-component oscillates, the z-component decays. Each derivative is just the ordinary derivative of that component's function.
The One Trap: Non-Constant Unit Vectors
The rule above assumes i^,j^,k^ are fixed. That's true in Cartesian coordinates. But in polar coordinates, the unit vectors r^ and θ^ rotate as the particle moves. Differentiating a vector in polar coordinates requires the product rule because the unit vectors themselves depend on time. …
Concept: Kinematics with constant acceleration (vector form) — integrate acceleration to get velocity, then integrate again to get position, treating x and y independently.
- Velocity: v(t)=v0+at=(8.0t)i^+(10.0+2.0t)j^ m/s.
- Position: r(t)=(4.0t2)i^+(10.0t+t2)j^ m.
- Solve x(t)=16: 4.0t2=16⟹t=2.0 s. …
With constant acceleration (8.0i^+2.0j^) m/s2 and initial velocity 10.0j^ m/s from the origin, the x-coordinate reaches 16 m at t=2.0 s, when y=24 m and the speed is 2113≈21.3 m/s.
Setting up
Since acceleration is constant, motion along x and y can be treated independently, each obeying the ordinary constant-acceleration equations:
r0=0,v0=10.0j^ m/s,a=8.0i^+2.0j^ m/s2
Step 1 — Position as a function of time
x(t)=x0+v0xt+21axt2=0+0+21(8.0)t2=4.0t2
y(t)=y0+v0yt+21ayt2=0+10.0t+21(2.0)t2=10.0t+t2
Step 2 — Time when x=16 m
4.0t2=16⟹t2=4⟹t=2.0 s(taking the positive root)
Step 3 — y-coordinate at that time
y(2.0)=10.0(2.0)+(2.0)2=20+4=24 m …
Concept: Get vx Before t, Using the Time-Free Equation Along x
Method: vx2=v0x2+2axx First (No Quadratic-in-t Solve), Then t from a Linear Equation
The existing solutions write x(t)=4.0t2 and solve 4.0t2=16 directly for t (easy here since there's no linear term, but still a quadratic in form). This method instead finds the x-velocity component first, straight from the time-free kinematic relation along x alone — which never mentions t — and only afterwards gets t from a one-step linear equation.
Step 1 — Identify the x-motion's knowns
x0=0,v0x=0 (initial velocity is purely j^),ax=8.0 m/s2,target: x=16 m
Step 2 — Time-free relation along x: find vx without ever solving for t
vx2=v0x2+2axx=0+2(8.0)(16)=256⟹vx=256=16.0 m/s
(Positive root: the particle starts at rest in x and ax>0 throughout, so vx only ever increases from zero.)
Step 3 — Now get t, from the linear velocity equation
vx=v0x+axt⟹16.0=0+8.0t⟹t=2.0 s
Step 4 — y-coordinate at this time
y(t)=v0yt+21ayt2=10.0(2.0)+21(2.0)(2.0)2=20+4=24 m
Step 5 — y-velocity component at this time
vy=v0y+ayt=10.0+2.0(2.0)=14.0 m/s
Step 6 — Speed
v=vx2+vy2=16.02+14.02=256+196=452=2113≈21.3 m/s
Why finding vx before t is worth doing …
- COMEDK 2026Set 2026-A1 markMCQQ.A particle moves along a parabolic path y=9x2 in such a way that the x component of velocity remains constant. If, the acceleration of the particle is 2jms−2, find the x component of velocity. (A) 91ms−1 (B) 41ms−1 (C) 31ms−1 (D) 61ms−1
›Reveal solutionSolution
The key idea is that constant horizontal velocity means zero horizontal acceleration, so the given acceleration is purely vertical. Using the path constraint y=9x2 and differentiating twice with respect to time gives a relation between vx and the vertical acceleration, yielding vx=31m/s.
We are told the particle moves on the parabola y=9x2, and its x-component of velocity is constant. That means vx=x˙ is constant, so x¨=0. The acceleration vector is given as 2j^m/s2, meaning the only acceleration is vertical. This is a classic constrained-motion problem: the path geometry links x and y, so we can differentiate that relation to connect velocities and accelerations.
- Write the path equation and differentiate once The path is y=9x2. Differentiate with respect to time t:
dtdy=9⋅2xdtdx=18xvx.
So the vertical velocity is vy=18xvx.
- Differentiate again to get acceleration Differentiate vy=18xvx with respect to time. Since vx is constant, we treat it as a constant factor:
ay=dtd(18xvx)=18vxdtdx=18vx⋅vx=18vx2.
Notice: we used dtdx=vx and vx constant, so no product rule term from vx itself.
- Equate to given acceleration The problem states the acceleration is 2j^m/s2, so ay=2. Thus:
- KCET 2023Set A-31 markMCQQ.A body is moving along a straight line with initial velocity v0. Its acceleration a is constant. After t seconds, its velocity becomes v. The average velocity of the body over the given time interval is (A) vˉ=2atv2+v02 (B) vˉ=atv2+v02 (C) vˉ=2atv2−v02 (D) vˉ=atv2−v02
›Reveal solutionSolution
Average velocity is displacement over time; use v2−v02=2as to express the displacement.
Step 1 — Definition.
vˉ=timedisplacement=ts.
Step 2 — Get s from a kinematic equation.
For uniform acceleration the time-free equation is
v2=v02+2as⟹s=2av2−v02.
We use this particular equation because the options are written in terms of v2 and v02.
Step 3 — Divide by t.
vˉ=ts=2atv2−v02.
Step 4 — Cross-check with the standard result.
For constant acceleration the velocity–time graph is a straight line, so
vˉ=2v+v0. …
- KCET 2019Set A-11 markMCQQ.An object with mass 5 kg is acted upon by a force, F=(−3i^+4j^) N. If its initial velocity at t = 0 is v=(6i^−12j^) ms−1, the time at which it will just have a velocity along y-axis is (A) 5 s (B) 10 s (C) 2 s (D) 15 s
›Reveal solutionSolution
The key idea is that the velocity component along the x-axis must become zero for the velocity to be purely along the y-axis. Using Newton’s second law and kinematic equations, the time comes out to be 10 s.
The problem asks for the time when the velocity is only along the y-axis. That means the x-component of velocity must be zero at that instant. The force is constant, so the acceleration is constant — this is a straightforward application of the equations of motion under uniform acceleration.
Let’s break it down.
- Find the acceleration vector. Newton’s second law: F=ma. Given m=5 kg and F=(−3i^+4j^) N,
a=mF=(5−3i^+54j^) m/s2.
- Write the velocity as a function of time. For constant acceleration,
v(t)=u+at,
where initial velocity u=(6i^−12j^) m/s.
So
v(t)=(6−53t)i^+(−12+54t)j^.
- Set the x-component to zero. For velocity to be purely along the y-axis, the i^ component must vanish:
6−53t=0.
Solve:
53t=6⇒t=6×35=10 s.
- Check the y-component at that time. At t=10 s, vy=−12+54(10)=−12+8=−4 m/s. …
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