Q.A particle starts from the origin at t=0 s with a velocity of 10.0j^ m/s and moves in the x-y plane with a constant acceleration of (8.0i^+2.0j^) m s−2.
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Kinematics Vector Differentiation
Imagine you're tracking a drone flying in the sky. At any instant, it has a position — say, 30 metres east and 40 metres north of you. That's a vector: r=30i^+40j^. A second later, it's moved. The question kinematics asks is: how fast is that position changing? That rate of change is velocity, and to get it, you differentiate the position vector.
But here's the key difference from school calculus: in school, you differentiated a scalar function like y=x2. Here, you're differentiating a vector function — something that has both magnitude and direction, and both can change with time.
The Intuition First
Think of a vector as an arrow. When time passes, that arrow can do two things:
- It can get longer or shorter (magnitude changes).
- It can rotate (direction changes).
Velocity is the total rate of change of that arrow. If the drone flies straight away from you, only the length changes. If it flies in a circle around you, only the direction changes. Most real motion does both.
So vector differentiation is just: take the derivative of each component separately, because components are independent scalars.
The Precise Statement
If a position vector is written in Cartesian coordinates as:
r(t)=x(t)i^+y(t)j^+z(t)k^
where i^,j^,k^ are fixed unit vectors (they don't change direction with time), then:
dtdr=dtdxi^+dtdyj^+dtdzk^
That's it. You differentiate each component function x(t),y(t),z(t) exactly as you would in single-variable calculus, and the unit vectors stay put.
dtd(f(t)u^)=dtdfu^(if u^ is constant)
Why This Works
The derivative of a vector is defined the same way as for a scalar — as a limit:
dtdr=limΔt→0Δtr(t+Δt)−r(t)
The numerator is a vector difference. When you write r in components, the difference splits into component differences. The limit then acts on each component separately because the unit vectors are constant. So the definition forces component-wise differentiation.
A Concrete Example
A particle moves such that:
r(t)=(3t2)i^+(5sint)j^+(2e−t)k^
Its velocity is:
v(t)=dtdr=(6t)i^+(5cost)j^+(−2e−t)k^
Notice: the x-component grows linearly, the y-component oscillates, the z-component decays. Each derivative is just the ordinary derivative of that component's function.
The One Trap: Non-Constant Unit Vectors
The rule above assumes i^,j^,k^ are fixed. That's true in Cartesian coordinates. But in polar coordinates, the unit vectors r^ and θ^ rotate as the particle moves. Differentiating a vector in polar coordinates requires the product rule because the unit vectors themselves depend on time. …
Concept: Kinematics with constant acceleration (vector form) — integrate acceleration to get velocity, then integrate again to get position, treating x and y independently.
- Velocity: v(t)=v0+at=(8.0t)i^+(10.0+2.0t)j^ m/s.
- Position: r(t)=(4.0t2)i^+(10.0t+t2)j^ m.
- Solve x(t)=16: 4.0t2=16⟹t=2.0 s. …
With constant acceleration (8.0i^+2.0j^) m/s2 and initial velocity 10.0j^ m/s from the origin, the x-coordinate reaches 16 m at t=2.0 s, when y=24 m and the speed is 2113≈21.3 m/s.
Setting up
Since acceleration is constant, motion along x and y can be treated independently, each obeying the ordinary constant-acceleration equations:
r0=0,v0=10.0j^ m/s,a=8.0i^+2.0j^ m/s2
Step 1 — Position as a function of time
x(t)=x0+v0xt+21axt2=0+0+21(8.0)t2=4.0t2
y(t)=y0+v0yt+21ayt2=0+10.0t+21(2.0)t2=10.0t+t2
Step 2 — Time when x=16 m
4.0t2=16⟹t2=4⟹t=2.0 s(taking the positive root)
Step 3 — y-coordinate at that time
y(2.0)=10.0(2.0)+(2.0)2=20+4=24 m …
Concept: Get vx Before t, Using the Time-Free Equation Along x
Method: vx2=v0x2+2axx First (No Quadratic-in-t Solve), Then t from a Linear Equation
The existing solutions write x(t)=4.0t2 and solve 4.0t2=16 directly for t (easy here since there's no linear term, but still a quadratic in form). This method instead finds the x-velocity component first, straight from the time-free kinematic relation along x alone — which never mentions t — and only afterwards gets t from a one-step linear equation.
Step 1 — Identify the x-motion's knowns
x0=0,v0x=0 (initial velocity is purely j^),ax=8.0 m/s2,target: x=16 m
Step 2 — Time-free relation along x: find vx without ever solving for t
vx2=v0x2+2axx=0+2(8.0)(16)=256⟹vx=256=16.0 m/s
(Positive root: the particle starts at rest in x and ax>0 throughout, so vx only ever increases from zero.)
Step 3 — Now get t, from the linear velocity equation
vx=v0x+axt⟹16.0=0+8.0t⟹t=2.0 s
Step 4 — y-coordinate at this time
y(t)=v0yt+21ayt2=10.0(2.0)+21(2.0)(2.0)2=20+4=24 m
Step 5 — y-velocity component at this time
vy=v0y+ayt=10.0+2.0(2.0)=14.0 m/s
Step 6 — Speed
v=vx2+vy2=16.02+14.02=256+196=452=2113≈21.3 m/s
Why finding vx before t is worth doing …
- KEAM 2026Set eng-2026-04184 marksMCQQ.The position of an object moving along the x axis is given by the equation x=1+t2 (x in meter and t in second). At what time will the magnitude of its displacement and velocity be equal? (A) t = 1 s (B) t = 1.5 s (C) t = 3 s (D) t = 2 s (E) t = 4 s
›Reveal solutionSolution
With displacement x=1+t2 and velocity v=2t, equality gives (t−1)2=0, i.e. t=1s.
The position/displacement is x=1+t2 (in metres) and the velocity is
v=dtdx=2t m/s.
Set the magnitudes equal: …
- KEAM 2026Set eng-2026-04194 marksMCQQ.The position of a particle moving along y-axis is given as y=t2+2t+3 metre. The average acceleration of the particle between t=3 s and t=6 s (in ms−2) is (A) 2 (B) 5 (C) 4 (D) 3 (E) 6
›Reveal solutionSolution
The position is quadratic, so acceleration is constant =2 m s−2; the average equals this constant value.
Given y=t2+2t+3.
Velocity: v=dtdy=2t+2.
Acceleration: a=dtdv=2 m s−2, which is constant. …
- KEAM 2026Set eng-2026-04204 marksMCQQ.The position vector of a particle is given by x=(t3−3t2+2)^, the time at which the velocity of the moving particle becomes zero is (A) 1 s (B) 2 s (C) 3 s (D) 4 s (E) 5 s
›Reveal solutionSolution
Differentiate the position to get velocity, then set it to zero.
x=(t3−3t2+2)^, so v=dtdx=3t2−6t=3t(t−2). …
- KEAM 2026Set eng-2026-04214 marksMCQQ.If the position vector of a particle is r=2ti^+3t2j^+5k^ with r in m and t in s, then at t=1s the angle made by the velocity vector with x-axis is (A) 30∘ (B) 45∘ (C) 60∘ (D) 120∘ (E) 90∘
›Reveal solutionSolution
Differentiate to get v; at t=1 the components give tanθ=3, so θ=60∘.
r=2ti^+3t2j^+5k^⇒v=dtdr=2i^+23tj^.
At t=1 s: v=2i^+23j^ (the k^ term is constant, contributes nothing). …
- KEAM 2025Set eng-2025-04234 marksMCQQ.If the velocity (in ms−1) of a particle at any instant t is given by 2.0i^+3.0tj^ then the magnitude of its acceleration (in ms−2) is (A) 5 (B) 3 (C) 2 (D) 4 (E) 6
›Reveal solutionSolution
a = dv/dt = 3.0 j, so |a| = 3 m/s^2.
Concept and Intuition
Acceleration is the time derivative of velocity. Only the time-dependent component of v contributes.
Step-by-Step Solution
- v = 2.0 i + 3.0t j.
- a = dv/dt = 0 i + 3.0 j.
- Magnitude |a| = 3.0 m/s^2.
Common Mistakes …
- KEAM 2025Set pha-2025-0429F4 marksMCQQ.If the position of the particle as a function of time t is r=8ti^+3t2j^+3k^ m, then the acceleration of the particle is (in ms−2) (A) 6 (B) 3 (C) 8 (D) 4 (E) 5
›Reveal solutionSolution
Acceleration is the second time-derivative of position; for r=8ti^+3t2j^+3k^ only the 3t2 term contributes, giving a=6j^ (magnitude 6).
Given r=8ti^+3t2j^+3k^ m, the velocity is
v=dtdr=8i^+6tj^,
and the acceleration is
a=dtdv=6j^ms−2. …
- KEAM 2024Set eng-2024-06054 marksMCQQ.If the position of the particle is r=3i+2t2j then the magnitude of its velocity at t=5 second in ms−1 is (A) 20 (B) 10 (C) 40 (D) 50 (E) 30
›Reveal solutionSolution
Differentiate r: v=4tj, so at t=5 s speed =20 ms−1.
Step 1: Velocity is the time derivative of position:
v=dtd(3i+2t2j)=0i+4tj. …
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