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Physics · Ch 3 — Motion in a Plane

Rectilinear Motion

3.2

Rectilinear Motion

This section builds up rectilinear (straight-line) motion quantity by quantity, using vectors, and ends with the equations of motion for uniform acceleration, free fall, and one-dimensional relative velocity.

1. Displacement. If an object's position vector is x⃗1\vec{x}_1 at time t1t_1 and x⃗2\vec{x}_2 at time t2t_2, its displacement over that interval is s⃗=x⃗2−x⃗1\vec{s} = \vec{x}_2 - \vec{x}_1 — the vector difference of the two position vectors, pointing along the line of motion. Displacement has dimensions of length [L1M0T0][L^1 M^0 T^0]; e.g. an object moving 1 m along the +x direction has a displacement of magnitude 1 m directed along +x, and moving the same 1 m along +y instead gives the same magnitude but a different direction.

2. Path length (distance travelled). This is the actual, always-positive length of the trail traced by the object, regardless of any reversals in direction. It is a scalar (no direction), also with dimensions of length. If an object moves from x = 2 m to x = 5 m, both the distance travelled and the displacement are 3 m. But if it then comes back to x = 4 m, the path length grows to 3 + 1 = 4 m even though the displacement (measured from the very first position, x = 2 m) has shrunk to 2 m. If it continues on to x = 1 m, the path length becomes 4 + 3 = 7 m while the displacement's magnitude is now only 1 m, and its direction has flipped to the -x side. This example is the standard illustration that path length can only grow, while displacement depends only on the start and end points.

3. Average velocity. Defined as displacement divided by the time interval over which it occurred: v⃗av=x⃗2−x⃗1t2−t1\vec{v}_{av} = \dfrac{\vec{x}_2 - \vec{x}_1}{t_2 - t_1}. Since displacement is a vector, average velocity is a vector too, with dimensions [L1M0T−1][L^1 M^0 T^{-1}]. For example, an object at x = +2 m at t = 0 and x = +4 m at t = 1 min has v⃗av=2 i^\vec{v}_{av} = 2\,\hat{i} m/min.

4. Average speed. Defined as total path length divided by the same time interval: it is a scalar with the same dimensions as velocity. When the motion is entirely in one direction, path length equals the magnitude of displacement, so average speed equals the magnitude of average velocity; but the moment the object reverses direction, path length exceeds the displacement's magnitude, so average speed becomes larger than the magnitude of average velocity.

5. Instantaneous velocity. The velocity at one particular instant, obtained by shrinking the averaging interval Δt\Delta t around that instant down to zero: v⃗=lim⁡Δt→0Δx⃗Δt=dxdt\vec{v} = \lim_{\Delta t \to 0} \dfrac{\Delta \vec{x}}{\Delta t} = \dfrac{dx}{dt}, the ordinary derivative of position with respect to time.

6. Instantaneous speed. Similarly the limiting value of average speed as Δt→0\Delta t \to 0; in this limit the path length traversed becomes equal to the magnitude of the (infinitesimal) displacement, so instantaneous speed is always exactly equal to the magnitude of the instantaneous velocity — unlike their average counterparts, which need not match.

Always remember: for uniform rectilinear motion (constant velocity), average and instantaneous velocity are equal, and average and instantaneous speed are equal to the magnitude of that velocity. For nonuniform rectilinear motion, all of these generally differ from each other.

Graphical study of motion. Plotting position x against time t (an x-t graph) makes velocity visible as slope: a horizontal line means the object is at rest (zero velocity); a straight line with a positive slope means uniform velocity along +x; a straight line with a negative slope means uniform velocity along -x; a zig-zag line of constant slope-magnitude but alternating sign means oscillatory motion at constant speed; and a curved (nonlinear) line means nonuniform velocity, where the instantaneous velocity at any instant t0t_0 is the slope of the tangent to the curve at t0t_0 (the limit of chord-slopes over ever-smaller intervals around t0t_0).

7. Acceleration. The rate of change of velocity with time, a vector with dimensions [L1M0T−2][L^1 M^0 T^{-2}]. Average acceleration between times t1t_1 and t2t_2 (velocities v⃗1\vec{v}_1, v⃗2\vec{v}_2) is a⃗av=v⃗2−v⃗1t2−t1\vec{a}_{av} = \dfrac{\vec{v}_2 - \vec{v}_1}{t_2 - t_1}, and instantaneous acceleration is its zero-interval limit, a⃗=dv⃗dt\vec{a} = \dfrac{d\vec{v}}{dt} — the slope of the tangent to a velocity-versus-time (v-t) graph at that instant. On a v-t graph, the area under the curve between two instants equals the displacement in that interval (since displacement is the time-integral of velocity, Δx=∫t1t2v dt\Delta x = \int_{t_1}^{t_2} v\,dt); this holds whether the acceleration is zero, uniformly positive, uniformly negative, or nonuniform.

Equations of motion for uniform acceleration (derived graphically from a v-t line rising from uu at t=0t=0 to vv at time tt): the slope of the line gives the first equation, v=u+atv = u + at. The area under the line (a trapezium, split into a rectangle plus a triangle) gives the displacement and the second equation, s=ut+12at2s = ut + \tfrac{1}{2}at^2. Eliminating tt between these two, using the average velocity vav=u+v2v_{av} = \tfrac{u+v}{2}, gives the third equation, v2=u2+2asv^2 = u^2 + 2as. Vector notation was not needed for these because the motion is confined to one line; only their magnitudes/signs vary. Always remember: for uniform acceleration the v-t graph is linear, its slope is the acceleration, and the area under it between two times gives the displacement in that interval; for nonuniform acceleration the v-t graph is nonlinear, but the area-under-curve rule for displacement still holds, while the acceleration at any instant is the slope of the tangent there (and the origin of the velocity axis must be taken as zero whenever using the area-under-the-curve method). …

Figure Fig.3.1x-t graphs for five types of rectilinear motion

What this figure shows. A set of five position-versus-time (x-t) graphs, labelled (a) through (e), each illustrating a distinct kind of one-dimensional motion. (a) A horizontal straight line — the object is at rest, position not changing with time, so the slope (velocity) is zero. (b) A straight line with a positive slope — the object moves with constant velocity along the +ve x-axis; since the motion is uniform, average velocity equals instantaneous velocity at every instant, and speed equals the magnitude of velocity. (c) A straight line with a negative slope — the object moves with constant velocity along the -ve x-axis, mirroring (b) but in the opposite direction. (d) A zig-zag/triangular-wave-like line — the object performs oscillatory motion with constant speed, its direction (slope sign) alternating between +ve and -ve over fixed time intervals. (e) A curved (nonlinear) line — the object has nonuniform velocity; the graph shows two chords, AB (over a larger interval t1 to t4 around t0) and CD (over a smaller interval t2 to t3 around t0), whose slopes give successively better ap …

Figure Fig.3.2v-t graphs for four cases of rectilinear motion

What this figure shows. A set of four velocity-versus-time (v-t) graphs labelled (a) through (d). (a) A horizontal line at height v0 — zero acceleration (constant velocity v0); the shaded rectangular area under the line between t1 and t2 equals v0(t2-t1), which is the magnitude of the displacement in that interval. (b) A straight line rising from v1 to v2 — motion with constant positive acceleration (speed uniformly increasing with time), the shaded area under the line between the two velocity values again represents the displacement. (c) A straight line falling from v1 to v2 — motion with constant negative acceleration (deceleration), acceleration directed opposite to velocity so speed uniformly decreases; area under the curve is again the displacement. (d) A curved (nonlinear) line — nonuniform acceleration; two chords AB (average acceleration over the interval t1 to t2 around t0) and CD (the instantaneous acceleration, the tangent line at t0) are sho …

Figure Fig.3.3Graphical derivation of the equations of motion for uniform acceleration

What this figure shows. A v-t graph used to derive the equations of motion. The line starts at point O on the velocity axis at value u (the velocity at t=0) and rises linearly with time to point B, where the velocity is v at time t; the line is labelled by its endpoints as line 'AB' region with A on the velocity axis directly below/related to u and B at the top corresponding to v at time t, with D marking the foot of the perpendicular on the time axis at time t and C marking the point on the vertical line below B at the same height as A (i.e., at height u). The whole figure is the quadrilateral OABD: the acceleration equals the slope of the line (v-u)/(t-0), giving v = u + at (first equation of motion); the displacement s equals the area of quadrilateral OABD, which splits into the area of rectangle OACD (= ut, the part travelled at the initial speed u) plus the area of triangle ABC (= (1/2)(v-u)t = (1/2)at²), giving s = ut + (1/2)at² (second equation of motion); and using the average velocity vav = (u+v …

Misc Ex.3.1Average speed and velocity for a person walking P to Q and back to R

Worked out. A person walks from point P to point Q (1 km apart) along a straight road in 10 minutes, then turns back and walks to point R, the midpoint of PQ, taking a further 4 minutes. The problem asks for both the average speed and the average velocity of the whole P-to-R trip. The method distinguishes path length (the actual distance covered, PQ + QR = 1 km + 0.5 km = 1.5 km) used for average speed, from displacement (the straight-line distance from the starting point P to the final point R = 0.5 km) used for average velocity, both divided by the same total elapsed time of 14 minutes — the classic worked illustration of why speed and velocity magnitudes differ …

Misc Ex.3.2A thrown stone and a dropped ball meeting mid-air

Worked out. A stone is thrown vertically upward from the ground with an initial speed of 15 m/s at the same instant that a ball is released from rest from a point 30 m directly above the stone's launch point. The problem asks at what height above the ground, and after how much time, the stone and the ball meet, using g = 10 m/s^2. The method sets up the distance travelled by each body using the second equation of motion (s = ut - (1/2)gt^2 for the rising stone measured from the ground, s = (1/2)gt^2 for the falling ball measured from its release point), and uses the fact that the sum of the two distances travelled must equal the initial 30 m gap betwee …

Misc Ex.3.3Relative velocity of two aeroplanes and a third plane

Worked out. Aeroplane A travels in a straight line at 300 km/hr relative to the Earth; aeroplane B travels in the exact opposite direction at 350 km/hr relative to the Earth. The problem asks for the relative velocity of A with respect to B, and then for the velocity (relative to Earth) of a third aeroplane C, moving parallel to A, given that C's velocity relative to A is 100 km/hr. The method applies the one-dimensional relative-velocity definition v_AB = v_A - v_B directly with signed (opposite-direction) velocities, then rearranges v_CA = v_C - v_A to …