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Computer Science · Ch 4 — Introduction to Problem Solving

Representation of Algorithms

4.4

Representation of Algorithms

Software designers and programmers use their algorithmic thinking skills to analyse a problem and identify the logical steps that must be followed to reach a solution. Once those steps are identified, they need to be written down together with the required input and the desired output — and for that, a standard way of representing the algorithm is needed.

Two common representations

There are two widely used methods of representing an algorithm:

  • Flowchart — a visual, diagrammatic representation (section 4.4.1), and
  • Pseudocode — a structured, human-readable textual representation (section 4.4.2).

Either method may be used, provided the representation:

  • showcases the logic of the problem solution, leaving out any implementational details (nothing about a particular programming language belongs here), and
  • clearly reveals the flow of control during the execution of the program — the order in which steps happen, where the path branches and where it repeats.

Standard flowchart symbols (Table 4.1)

Flowcharts are drawn from a small vocabulary of standardised shapes, each with a fixed meaning:

SymbolName / functionDescription
OvalStart/EndAlso called the "Terminator" symbol. It marks where the flow starts and where it ends.
RectangleProcessAlso called the "Action Symbol". It represents a process, an action, or a single step.
DiamondDecisionA decision or branching point. Usually a yes/no or true/false question is asked, and based on the answer the path splits into two branches.