Q.A ball with a velocity of 5ms−1 impinges at an angle of 60∘ with the vertical on a smooth horizontal plane. If the coefficient of restitution is 0.5, find the velocity and direction after the impact.
Imagine two pool balls on a table. You hit one, it slides across the felt, and then it strikes the other ball at an angle — not dead centre, but off to the side. The balls don't just move along the same straight line after the hit; they scatter in different directions. That's a two-dimensional collision.
In one dimension, everything happens along a line — think of two trains bumping on a track. But in two dimensions, the collision is oblique: the objects approach each other at some angle, and after the collision they fly off in directions that are not along the original line of motion. The key insight is that momentum is a vector, and it is conserved component by component.
Note
A two-dimensional collision is any collision where the velocities before and after impact are not all along a single straight line. The motion happens in a plane.
The Core Idea: Momentum Conservation in Two Axes
Momentum is a vector — it has both magnitude and direction. When two objects collide, the total momentum vector before the collision equals the total momentum vector after the collision. That single vector equation breaks into two independent scalar equations, one for each perpendicular direction.
We choose two perpendicular axes — typically the x-axis and y-axis — that lie in the plane of motion. Then:
The total x-component of momentum before the collision equals the total x-component after.
The total y-component of momentum before the collision equals the total y-component after.
These two equations are completely independent. Nothing that happens along x affects the y-momentum conservation, and vice versa. This is the entire mathematical engine of two-dimensional collision analysis.
m1u1+m2u2=m1v1+m2v2
In components:
m1u1x+m2u2x=m1v1x+m2v2x
m1u1y+m2u2y=m1v1y+m2v2y
Here u are velocities before collision, v are velocities after, and m are masses.
What About Energy?
Momentum is always conserved in any collision (provided no external forces act). Energy is a separate story.
Elastic collision: Kinetic energy is also conserved. This gives you a third equation (scalar, not vector) that relates the speeds.
Inelastic collision: Kinetic energy is not conserved — some is lost to heat, sound, or deformation. You only have the two momentum equations.
Watch out
Do not assume energy conservation unless the problem explicitly says "elastic collision" or "perfectly elastic." Most real collisions are inelastic.
The Typical Problem Setup
Here is how a standard two-dimensional collision problem looks:
Object 1 (mass m1) moves with known velocity u1 along the x-axis.
Object 2 (mass m2) is initially at rest (u2=0).
They collide obliquely. After collision, object 1 moves at an angle θ1 to the x-axis with speed v1, and object 2 moves at an angle θ2 to the x-axis with speed v2.
You are typically asked to find some of these unknowns. The momentum equations give:
m1u1=m1v1cosθ1+m2v2cosθ2(x-component)
0=m1v1sinθ1−m2v2sinθ2(y-component)
The minus sign in the y-equation appears because the two objects usually scatter to opposite sides of the x-axis — one with positive y, the other with negative y.
Tip
Always draw a clear diagram showing the velocities before and after, with angles measured from a chosen reference axis. Label everything. This single step prevents most sign errors.
Why Two Axes Are Enough
You might wonder: why only x and y? Because the collision happens in a plane — two dimensions. Any vector in that plane can be fully described by its components along two perpendicular axes. There is no third independent direction. So two equations from momentum conservation, plus possibly one from energy conservation, give you up to three equations to solve for unknowns.
A Concrete Example
A 2 kg ball moving at 3 m/s east strikes a stationary 1 kg ball. After collision, the 2 kg ball moves at 2 m/s at 30∘ north of east. Find the velocity of the 1 kg ball.
Take east as +x, north as +y.
Before: p1x=2×3=6 kg m/s, p1y=0, p2x=0, p2y=0.
y-conservation: 0=2×1+1×v2y⟹v2y=−2 m/s (southward).
So the 1 kg ball moves with velocity v2=(2.536i^−2j^) m/s, at an angle θ=tan−1(−2/2.536)≈−38.3∘ (south of east).
Important
The y-momentum before was zero. After collision, the two objects have equal and opposite y-momenta — they cancel. This is a hallmark of oblique collisions where one object was initially at rest.
The Big Picture
Two-dimensional collision analysis is just vector momentum conservation applied to a plane. The physics is no different from the one-dimensional case — you are simply writing the same law twice, once for each independent direction. The only new skill is resolving velocities into components and handling angles. Master that, and you master oblique collisions.
Two-dimensional collision problems are a recurring theme in Class 11 Physics numericals and JEE Main mechanics questions, and students searching for 'two-dimensional collision formula and examples' or 'oblique collision problems class 11 physics' will find this vector-momentum approach directly useful for board and competitive exam practice. This topic builds on the NCERT Class 11 Physics chapter on Work, Energy and Power, extending the one-dimensional collision idea covered there to motion in a plane.
Resolve the ball's velocity into components normal and tangential to the surface; only the normal component is affected by the coefficient of restitution.
✓Final answer
Speed after impact ≈4.51ms−1, at about 73.9∘ from the vertical (normal), i.e. about 16.1∘ above the horizontal surface.
Step 1. The ball strikes the smooth horizontal plane with speed 5ms−1 at 60∘ to the vertical (i.e. to the surface normal). Resolve into components normal to the surface (vertical) and tangential to it (horizontal): normal component before impact =5cos60∘=2.5ms−1; tangential component =5sin60∘=5×23≈4.330ms−1.
Step 2. Since the plane is smooth (frictionless), no force acts along the surface during impact, so the tangential component is unchanged by the collision: tangential component after ≈4.330ms−1.
Step 3. The normal component is what the coefficient of restitution acts on (it reverses direction and is scaled by e): normal component after =e×2.5=0.5×2.5=1.25ms−1 (directed away from the surface).
Step 4. The resultant speed after impact: v=(1.25)2+(4.330)2=1.5625+18.749=20.31≈4.51ms−1.
Step 5. Direction from the vertical (normal): tanα=normaltangential=1.254.330≈3.464⇒α≈73.9∘ from the vertical -- i.e. the ball leaves closer to the surface (more "grazing") than it arrived, because restitution below 1 kills more of the perpendicular speed than the parallel speed.
✓Final answer
The ball rebounds with speed ≈4.51ms−1, at ≈73.9∘ from the vertical (about 16.1∘ above the horizontal surface).
Split the incoming velocity into components normal and tangential to the surface; keep the tangential component unchanged (smooth surface) and multiply the normal component by e (reversing its direction).
Applying the coefficient of restitution to the full incoming speed instead of only its normal (perpendicular-to-surface) component.
Forgetting the tangential component is unaffected by a smooth (frictionless) surface and mistakenly scaling it too.