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Physics · Ch 3 — Motion in a Plane

Summary

Summary

  1. A scalar quantity has magnitude only — distance, speed, mass, and temperature are all scalars. A vector quantity has both magnitude and direction — displacement, velocity, and acceleration are examples, and vectors combine according to their own special rules of vector algebra (not ordinary arithmetic).

  2. Multiplying a vector A\mathbf{A} by a real number λ\lambda gives another vector: its magnitude becomes λ\lambda times the magnitude of A\mathbf{A}, and its direction stays the same as A\mathbf{A}'s if λ\lambda is positive, or reverses if λ\lambda is negative.

  3. Two vectors A\mathbf{A} and B\mathbf{B} can be added graphically using either the head-to-tail (triangle) method — placing the tail of B\mathbf{B} at the head of A\mathbf{A} and drawing the resultant from the tail of A\mathbf{A} to the head of B\mathbf{B} — or the equivalent parallelogram method.

  4. Vector addition is commutative, A+B=B+A\mathbf{A} + \mathbf{B} = \mathbf{B} + \mathbf{A}, and associative, (A+B)+C=A+(B+C)(\mathbf{A} + \mathbf{B}) + \mathbf{C} = \mathbf{A} + (\mathbf{B} + \mathbf{C}) — the order in which vectors are added, or grouped, never changes the resultant.

  5. A null (zero) vector 0\mathbf{0} has zero magnitude, so its direction is undefined/immaterial. It satisfies A+0=A\mathbf{A} + \mathbf{0} = \mathbf{A}, λ0=0\lambda\mathbf{0} = \mathbf{0}, and 0 A=00\,\mathbf{A} = \mathbf{0}.

  6. Subtracting vector B\mathbf{B} from A\mathbf{A} means adding the negative of B\mathbf{B}: A−B=A+(−B)\mathbf{A} - \mathbf{B} = \mathbf{A} + (-\mathbf{B}), where −B-\mathbf{B} has the same magnitude as B\mathbf{B} but points in the opposite direction.

  7. Any vector A\mathbf{A} lying in the plane of two other (non-parallel) vectors a\mathbf{a} and b\mathbf{b} can be resolved into components along them: A=λa+μb\mathbf{A} = \lambda\mathbf{a} + \mu\mathbf{b}, where λ\lambda and μ\mu are real numbers unique to that choice of a\mathbf{a}, b\mathbf{b}.

  8. A unit vector has magnitude exactly 11 and points in a specific direction; the unit vector along A\mathbf{A} is n^=A/∣A∣\hat{\mathbf{n}} = \mathbf{A}/|\mathbf{A}|. The unit vectors i^\hat{\mathbf{i}}, j^\hat{\mathbf{j}}, k^\hat{\mathbf{k}} point along the xx-, yy-, and zz-axes respectively, in a right-handed coordinate system.

  9. In component form, A=Axi^+Ayj^\mathbf{A} = A_x\hat{\mathbf{i}} + A_y\hat{\mathbf{j}}, where the components are Ax=Acos⁡θA_x = A\cos\theta and Ay=Asin⁡θA_y = A\sin\theta for a vector making angle θ\theta with the xx-axis. The magnitude and direction follow as A=∣A∣=Ax2+Ay2A = |\mathbf{A}| = \sqrt{A_x^{2} + A_y^{2}} and tan⁡θ=Ay/Ax\tan\theta = A_y/A_x.

  10. Vectors are added conveniently by the analytical (component) method: if R=A+B\mathbf{R} = \mathbf{A} + \mathbf{B} in the xx-yy plane, then R=Rxi^+Ryj^\mathbf{R} = R_x\hat{\mathbf{i}} + R_y\hat{\mathbf{j}} with Rx=Ax+BxR_x = A_x + B_x and Ry=Ay+ByR_y = A_y + B_y — each axis adds independently.

  11. The position vector of a particle in the xx-yy plane is r=xi^+yj^\mathbf{r} = x\hat{\mathbf{i}} + y\hat{\mathbf{j}}. Its displacement on moving from r\mathbf{r} to r′\mathbf{r}' is Δr=r′−r=(x′−x)i^+(y′−y)j^=Δx i^+Δy j^\Delta\mathbf{r} = \mathbf{r}' - \mathbf{r} = (x' - x)\hat{\mathbf{i}} + (y' - y)\hat{\mathbf{j}} = \Delta x\,\hat{\mathbf{i}} + \Delta y\,\hat{\mathbf{j}}.

  12. Average velocity over a displacement Δr\Delta\mathbf{r} in time Δt\Delta t is v‾=Δr/Δt\overline{\mathbf{v}} = \Delta\mathbf{r}/\Delta t. Instantaneous velocity is the limit of this ratio as Δt→0\Delta t \to 0: v=dr/dt=vxi^+vyj^+vzk^\mathbf{v} = d\mathbf{r}/dt = v_x\hat{\mathbf{i}} + v_y\hat{\mathbf{j}} + v_z\hat{\mathbf{k}}, with vx=dx/dtv_x = dx/dt, vy=dy/dtv_y = dy/dt, vz=dz/dtv_z = dz/dt. Plotted on a graph of the particle's path, v\mathbf{v} always points tangent to the curve.

  13. Average acceleration is a‾=Δv/Δt\overline{\mathbf{a}} = \Delta\mathbf{v}/\Delta t, and instantaneous acceleration is its limiting value as Δt→0\Delta t \to 0: a=dv/dt=axi^+ayj^+azk^\mathbf{a} = d\mathbf{v}/dt = a_x\hat{\mathbf{i}} + a_y\hat{\mathbf{j}} + a_z\hat{\mathbf{k}}, where ax=dvx/dta_x = dv_x/dt, and similarly for aya_y, aza_z.

  14. For motion in a plane with constant acceleration a\mathbf{a} (magnitude a=ax2+ay2a = \sqrt{a_x^2 + a_y^2}), starting from position r0\mathbf{r}_0 with velocity v0\mathbf{v}_0 at t=0t = 0: r=r0+v0t+12at2\mathbf{r} = \mathbf{r}_0 + \mathbf{v}_0 t + \tfrac{1}{2}\mathbf{a}t^2 and v=v0+at\mathbf{v} = \mathbf{v}_0 + \mathbf{a}t. In components: x=x0+v0xt+12axt2x = x_0 + v_{0x}t + \tfrac{1}{2}a_x t^2, y=y0+v0yt+12ayt2y = y_0 + v_{0y}t + \tfrac{1}{2}a_y t^2, vx=v0x+axtv_x = v_{0x} + a_x t, vy=v0y+aytv_y = v_{0y} + a_y t — the plane motion is just two independent 1-D motions along perpendicular axes, superposed.

  15. A projectile launched with initial speed v0v_0 at angle θ0\theta_0 to the xx-axis (initial position at the origin) follows x=(v0cos⁡θ0)tx = (v_0\cos\theta_0)t, y=(v0sin⁡θ0)t−12gt2y = (v_0\sin\theta_0)t - \tfrac{1}{2}gt^2, with vx=v0cos⁡θ0v_x = v_0\cos\theta_0 (constant) and vy=v0sin⁡θ0−gtv_y = v_0\sin\theta_0 - gt. Eliminating tt gives the parabolic path y=(tan⁡θ0)x−gx22(v0cos⁡θ0)2y = (\tan\theta_0)x - \dfrac{gx^2}{2(v_0\cos\theta_0)^2}. The time to maximum height is tm=v0sin⁡θ0gt_m = \dfrac{v_0\sin\theta_0}{g}, the maximum height is hm=(v0sin⁡θ0)22gh_m = \dfrac{(v_0\sin\theta_0)^2}{2g}, and the horizontal range (where the projectile returns to y=0y=0) is R=v02gsin⁡2θ0R = \dfrac{v_0^2}{g}\sin 2\theta_0.

  16. Uniform circular motion is motion at constant speed vv along a circular path of radius RR; the acceleration has constant magnitude ac=v2/Ra_c = v^2/R (the centripetal acceleration) and always points toward the centre. The angular speed ω\omega (rate of change of angular position) relates to vv by v=ωRv = \omega R, so ac=ω2Ra_c = \omega^2 R as well. If TT is the time period of one revolution and ν=1/T\nu = 1/T is the frequency, then ω=2πν\omega = 2\pi\nu, v=2πνRv = 2\pi\nu R, and ac=4π2ν2Ra_c = 4\pi^2\nu^2 R.


Table 3.1 — Key quantities of this chapter, at a glance

| Physical Quantity | Symbol | Dimensions | Unit | Remark |

| :--- | :--- | :--- | :--- | :--- | …