A scalar quantity has magnitude only — distance, speed, mass, and temperature are all scalars. A vector quantity has both magnitude and direction — displacement, velocity, and acceleration are examples, and vectors combine according to their own special rules of vector algebra (not ordinary arithmetic).
Multiplying a vector A by a real number λ gives another vector: its magnitude becomes λ times the magnitude of A, and its direction stays the same as A's if λ is positive, or reverses if λ is negative.
Two vectors A and B can be added graphically using either the head-to-tail (triangle) method — placing the tail of B at the head of A and drawing the resultant from the tail of A to the head of B — or the equivalent parallelogram method.
Vector addition is commutative, A+B=B+A, and associative, (A+B)+C=A+(B+C) — the order in which vectors are added, or grouped, never changes the resultant.
A null (zero) vector0 has zero magnitude, so its direction is undefined/immaterial. It satisfies A+0=A, λ0=0, and 0A=0.
Subtracting vector B from A means adding the negative of B: A−B=A+(−B), where −B has the same magnitude as B but points in the opposite direction.
Any vector A lying in the plane of two other (non-parallel) vectors a and b can be resolved into components along them: A=λa+μb, where λ and μ are real numbers unique to that choice of a, b.
A unit vector has magnitude exactly 1 and points in a specific direction; the unit vector along A is n^=A/∣A∣. The unit vectors i^, j^, k^ point along the x-, y-, and z-axes respectively, in a right-handed coordinate system.
In component form, A=Axi^+Ayj^, where the components are Ax=Acosθ and Ay=Asinθ for a vector making angle θ with the x-axis. The magnitude and direction follow as A=∣A∣=Ax2+Ay2 and tanθ=Ay/Ax.
Vectors are added conveniently by the analytical (component) method: if R=A+B in the x-y plane, then R=Rxi^+Ryj^ with Rx=Ax+Bx and Ry=Ay+By — each axis adds independently.
The position vector of a particle in the x-y plane is r=xi^+yj^. Its displacement on moving from r to r′ is Δr=r′−r=(x′−x)i^+(y′−y)j^=Δxi^+Δyj^.
Average velocity over a displacement Δr in time Δt is v=Δr/Δt. Instantaneous velocity is the limit of this ratio as Δt→0: v=dr/dt=vxi^+vyj^+vzk^, with vx=dx/dt, vy=dy/dt, vz=dz/dt. Plotted on a graph of the particle's path, v always points tangent to the curve.
Average acceleration is a=Δv/Δt, and instantaneous acceleration is its limiting value as Δt→0: a=dv/dt=axi^+ayj^+azk^, where ax=dvx/dt, and similarly for ay, az.
For motion in a plane with constant accelerationa (magnitude a=ax2+ay2), starting from position r0 with velocity v0 at t=0: r=r0+v0t+21at2 and v=v0+at. In components: x=x0+v0xt+21axt2, y=y0+v0yt+21ayt2, vx=v0x+axt, vy=v0y+ayt — the plane motion is just two independent 1-D motions along perpendicular axes, superposed.
A projectile launched with initial speed v0 at angle θ0 to the x-axis (initial position at the origin) follows x=(v0cosθ0)t, y=(v0sinθ0)t−21gt2, with vx=v0cosθ0 (constant) and vy=v0sinθ0−gt. Eliminating t gives the parabolic pathy=(tanθ0)x−2(v0cosθ0)2gx2. The time to maximum height is tm=gv0sinθ0, the maximum height is hm=2g(v0sinθ0)2, and the horizontal range (where the projectile returns to y=0) is R=gv02sin2θ0.
Uniform circular motion is motion at constant speed v along a circular path of radius R; the acceleration has constant magnitude ac=v2/R (the centripetal acceleration) and always points toward the centre. The angular speedω (rate of change of angular position) relates to v by v=ωR, so ac=ω2R as well. If T is the time period of one revolution and ν=1/T is the frequency, then ω=2πν, v=2πνR, and ac=4π2ν2R.
Table 3.1 — Key quantities of this chapter, at a glance
| Physical Quantity | Symbol | Dimensions | Unit | Remark |