7.2.4 — Extension Activity
Q.Working in pairs, locate the joints in your:
- Shoulder
- Arms
- Wrist
- Fingers
- Hip
- Legs
- Toes
Can you identify the movement in these joints?
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✓ Free question
Working with your partner, feel each joint move and match it to one of the chapter's six synovial-joint types by how freely (and in how many directions) it moves.
- Shoulder (ball and socket): try rotating your whole arm in a circle — this full range, including rotation, is only possible at a ball-and-socket joint.
- Arms, at the elbow (hinge): bend and straighten your forearm — notice it only moves in one plane, exactly like a door hinge.
- Wrist (gliding/condyloid): move your hand side-to-side and up-down, but notice you cannot rotate your hand at the wrist itself (that rotation actually comes from the forearm bones, not the wrist joint).
- Fingers (hinge-like): bend and straighten a finger — a simple one-plane movement.
- Hip (ball and socket): rotate your leg at the hip — the same multiaxial freedom as the shoulder.
- Legs, at the knee (hinge): bend and straighten the knee — the same restricted, one-plane movement as the elbow.
- Toes (hinge-like): bend and straighten a toe.
Compare notes with your partner on which joints felt most free (shoulder, hip) versus most restricted (elbow, knee, fingers, toes).
✓Final answer
Shoulder and hip are ball-and-socket joints (freest movement, including rotation); elbow, knee, fingers and toes move mainly like hinge joints (bend/straighten in one plane); the wrist moves side-to-side and back-forth without rotating, like a gliding/condyloid joint.
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