Q.A particle starts from the origin at t=0s with a velocity of 10.0j^m/s and moves in the x-y plane with a constant acceleration of (8.0i^+2.0j^)m s−2.
(a) At what time is the x-coordinate of the particle 16m? What is the y-coordinate of the particle at that time?
(b) What is the speed of the particle at the time?
Imagine you're tracking a drone flying in the sky. At any instant, it has a position — say, 30 metres east and 40 metres north of you. That's a vector: r=30i^+40j^. A second later, it's moved. The question kinematics asks is: how fast is that position changing? That rate of change is velocity, and to get it, you differentiate the position vector.
But here's the key difference from school calculus: in school, you differentiated a scalar function like y=x2. Here, you're differentiating a vector function — something that has both magnitude and direction, and both can change with time.
The Intuition First
Think of a vector as an arrow. When time passes, that arrow can do two things:
It can get longer or shorter (magnitude changes).
It can rotate (direction changes).
Velocity is the total rate of change of that arrow. If the drone flies straight away from you, only the length changes. If it flies in a circle around you, only the direction changes. Most real motion does both.
So vector differentiation is just: take the derivative of each component separately, because components are independent scalars.
The Precise Statement
If a position vector is written in Cartesian coordinates as:
r(t)=x(t)i^+y(t)j^+z(t)k^
where i^,j^,k^ are fixed unit vectors (they don't change direction with time), then:
dtdr=dtdxi^+dtdyj^+dtdzk^
That's it. You differentiate each component function x(t),y(t),z(t) exactly as you would in single-variable calculus, and the unit vectors stay put.
dtd(f(t)u^)=dtdfu^(if u^ is constant)
Why This Works
The derivative of a vector is defined the same way as for a scalar — as a limit:
dtdr=limΔt→0Δtr(t+Δt)−r(t)
The numerator is a vector difference. When you write r in components, the difference splits into component differences. The limit then acts on each component separately because the unit vectors are constant. So the definition forces component-wise differentiation.
A Concrete Example
A particle moves such that:
r(t)=(3t2)i^+(5sint)j^+(2e−t)k^
Its velocity is:
v(t)=dtdr=(6t)i^+(5cost)j^+(−2e−t)k^
Notice: the x-component grows linearly, the y-component oscillates, the z-component decays. Each derivative is just the ordinary derivative of that component's function.
The One Trap: Non-Constant Unit Vectors
The rule above assumes i^,j^,k^ are fixed. That's true in Cartesian coordinates. But in polar coordinates, the unit vectors r^ and θ^rotate as the particle moves. Differentiating a vector in polar coordinates requires the product rule because the unit vectors themselves depend on time. …
Concept: Kinematics with constant acceleration (vector form) — integrate acceleration to get velocity, then integrate again to get position, treating x and y independently.
With constant acceleration (8.0i^+2.0j^)m/s2 and initial velocity 10.0j^m/s from the origin, the x-coordinate reaches 16m at t=2.0s, when y=24m and the speed is 2113≈21.3m/s.
Setting up
Since acceleration is constant, motion along x and y can be treated independently, each obeying the ordinary constant-acceleration equations:
Concept: Get vx Before t, Using the Time-Free Equation Along x
Method: vx2=v0x2+2axx First (No Quadratic-in-t Solve), Then t from a Linear Equation
The existing solutions write x(t)=4.0t2 and solve 4.0t2=16 directly for t (easy here since there's no linear term, but still a quadratic in form). This method instead finds the x-velocity component first, straight from the time-free kinematic relation along x alone — which never mentions t — and only afterwards gets t from a one-step linear equation.
Step 1 — Identify the x-motion's knowns
x0=0,v0x=0(initial velocity is purely j^),ax=8.0m/s2,target: x=16m
Step 2 — Time-free relation along x: find vx without ever solving for t