Business Mathematics and Basic Statistics · Ch 9 — Logical Reasoning
Number Series, Coding-Decoding and the Odd Man Out
Number Series, Coding-Decoding and the Odd Man Out
This chapter covers the Logical Reasoning unit of the WBCHSE Class 12 Business Mathematics and Basic Statistics syllabus; the same number-series, coding-decoding, direction-sense, seating-arrangement and blood-relation puzzle types taught here are also the standard reasoning-ability questions asked in most national banking, government and management-entrance aptitude tests, so the skill built in this chapter carries well beyond the West Bengal syllabus alone.
Logical reasoning questions test the ability to spot a pattern or a rule that connects a set of numbers, letters or words — no calculation beyond simple arithmetic is needed, but careful, systematic checking is essential. This chapter covers four common reasoning-puzzle types: number series, coding-decoding and the odd man out (grouped together here, since all three are short, single-rule puzzles), direction tests, seating arrangements, and blood relations.
Number series. A number series is a sequence of numbers that follows a single hidden rule; the task is to work out that rule and use it to find a missing or a next term. The most common rules are: a constant difference between consecutive terms (an arithmetic pattern, e.g. adding 4 each time), a constant ratio between consecutive terms (a geometric pattern, e.g. doubling each time), a CHANGING difference that itself follows a pattern (e.g. the differences are 3, 5, 7, 9 — increasing by 2 each time), or a rule combining two operations. The reliable method is to write out the difference (or ratio) between every pair of consecutive terms FIRST, before guessing at the overall pattern — the pattern is usually much easier to see in the row of differences than in the original series.
Coding-decoding. In a coding-decoding question, a word is first shown transformed into a "code" by some fixed rule, and the same rule must then be applied to a different word. The most common coding rules are: shifting every letter forward (or backward) by a fixed number of places in the alphabet, replacing every letter by the number of its position in the alphabet (A = 1, B = 2, and so on up to Z = 26), or reversing the order of the letters. The method is always the same: compare the given word with its given code, letter by letter, to work out EXACTLY what rule was applied — then apply that identical rule, letter by letter, to the new word.
Odd man out. Here, a group of numbers, letters or words is given, and all but one of them share a common property; the task is to spot the one item that breaks the pattern. The shared property can be almost anything — all prime numbers, all perfect squares, all multiples of a number, all belonging to the same category — so the first step is always to identify what the MAJORITY of the items have in common, and only then check which single item fails to share it.
Solving Strategy
For all three puzzle types in this section, write out the working explicitly rather than guessing: for a number series, write the row of differences (or ratios); for coding-decoding, write the given word and its code letter-by-letter, one below the other; for odd man out, state in words what property the majority share before naming the exception.