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Physics · Ch 3 — Motion in a Plane

Resolution of Vectors

3.5

Resolution of Vectors

Why Resolve a Vector?

A single vector can represent a physical quantity like displacement, force, or velocity. But in most real problems — a ball thrown at an angle, a block sliding down an incline — the effect of that vector is not along a single convenient line. The trick is to break the vector into two (or three) perpendicular components, each acting along a chosen set of axes. This process is called resolution of a vector. Once resolved, you can treat each component independently using scalar algebra, which is far simpler than dealing with the original vector directly.

The most common choice is to resolve a vector into two components along the xx and yy axes of a Cartesian coordinate system. These are called rectangular components.

Rectangular Components of a Vector in Two Dimensions

Consider a vector A⃗\vec{A} lying in the xx-yy plane, making an angle θ\theta with the positive xx-axis (measured anticlockwise from the xx-axis). Draw perpendiculars from the tip of A⃗\vec{A} to the xx and yy axes. The projections of A⃗\vec{A} onto these axes give two vectors:

  • A⃗x\vec{A}_x, the component along the xx-axis.
  • A⃗y\vec{A}_y, the component along the yy-axis.

By the parallelogram law of vector addition, the original vector is the sum of its components:

A⃗=A⃗x+A⃗y\vec{A} = \vec{A}_x + \vec{A}_y

From the right triangle formed by A⃗\vec{A}, A⃗x\vec{A}_x, and A⃗y\vec{A}_y, the magnitudes of the components are:

Ax=Acos⁡θA_x = A \cos\theta

Ay=Asin⁡θA_y = A \sin\theta

where A=∣A⃗∣A = |\vec{A}| is the magnitude of the original vector.

Watch out

The angle θ\theta must be measured from the positive xx-axis. If the vector lies in a different quadrant, the signs of AxA_x and AyA_y will be determined by the signs of cos⁡θ\cos\theta and sin⁡θ\sin\theta in that quadrant. For example, a vector pointing into the second quadrant (90∘<θ<180∘90^\circ < \theta < 180^\circ) has AxA_x negative and AyA_y positive.

The vector itself can be written in component form as:

A⃗=Axi^+Ayj^\vec{A} = A_x \hat{i} + A_y \hat{j}

where i^\hat{i} and j^\hat{j} are unit vectors along the xx and yy axes, respectively.

A⃗=(Acos⁡θ) i^+(Asin⁡θ) j^\vec{A} = (A\cos\theta)\,\hat{i} + (A\sin\theta)\,\hat{j}

Given the components, you can recover the magnitude and direction:

A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}

tan⁡θ=AyAx\tan\theta = \frac{A_y}{A_x}

The quadrant of θ\theta must be chosen based on the signs of AxA_x and AyA_y — the arctan function alone gives only the principal value.

Resolution in Three Dimensions

The same idea extends naturally to three dimensions. A vector A⃗\vec{A} in space can be resolved into three rectangular components along the xx, yy, and zz axes:

A⃗=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}

The magnitude is:

A=Ax2+Ay2+Az2A = \sqrt{A_x^2 + A_y^2 + A_z^2}

The direction is specified by the angles α\alpha, β\beta, and γ\gamma that A⃗\vec{A} makes with the xx, yy, and zz axes, respectively. These are called direction angles, and their cosines are the direction cosines:

cos⁡α=AxA,cos⁡β=AyA,cos⁡γ=AzA\cos\alpha = \frac{A_x}{A}, \quad \cos\beta = \frac{A_y}{A}, \quad \cos\gamma = \frac{A_z}{A}

A fundamental identity holds for direction cosines:

cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1

›Proof

Starting from the magnitude relation:

A2=Ax2+Ay2+Az2A^2 = A_x^2 + A_y^2 + A_z^2

Divide both sides by A2A^2:

1=Ax2A2+Ay2A2+Az2A21 = \frac{A_x^2}{A^2} + \frac{A_y^2}{A^2} + \frac{A_z^2}{A^2}

Substituting the definitions of direction cosines:

1=cos⁡2α+cos⁡2β+cos⁡2γ1 = \cos^2\alpha + \cos^2\beta + \cos^2\gamma

This identity is a powerful check: if you know two direction cosines, you can find the third (up to a sign).

Properties of Vector Resolution (with Full Derivations)

The textbook lists three key properties that follow directly from the geometry of resolution.

Property 1: The component of a vector along a given direction is the projection of the vector onto that direction.

This is the definition itself. If you have a vector A⃗\vec{A} and a direction specified by a unit vector n^\hat{n}, the component of A⃗\vec{A} along n^\hat{n} is:

An=Acos⁡θA_n = A \cos\theta

where θ\theta is the angle between A⃗\vec{A} and n^\hat{n}. This is simply the scalar projection. The vector component is Ann^A_n \hat{n}.

Property 2: The component of a vector perpendicular to a given direction is Asin⁡θA \sin\theta.

If n^\hat{n} is the given direction, the component of A⃗\vec{A} perpendicular to n^\hat{n} has magnitude Asin⁡θA \sin\theta. Its direction is perpendicular to n^\hat{n} and lies in the plane containing A⃗\vec{A} and n^\hat{n}.

Property 3: The sum of the squares of the components of a vector along two mutually perpendicular directions equals the square of the magnitude of the vector.

This is the Pythagorean theorem in component form. For perpendicular directions i^\hat{i} and j^\hat{j}:

Ax2+Ay2=A2A_x^2 + A_y^2 = A^2

›Proof

From the resolution equations: …

Figure 3.8(a) Two non-colinear vectors a and b, drawn as two separate free vectors (not sharing a common tail). (b) Vector A resolved as A = λa + μb: from O, A goes directly to P; λa goes O→Q parallel to a; μb goes Q→P parallel to b, completing the triangle O-Q-P.
Fig. 3.8 — (a) Two non-colinear vectors a and b, drawn as two separate free vectors (not sharing a common tail). (b) Vector A resolved as A = λa + μb: from O, A goes directly to P; λa goes O→Q parallel to a; μb goes Q→P parallel to b, completing the triangle O-Q-P.

Drawn by us to help you understand the concept clearly, and verified to make sure it's accurate. For exams, practice from your NCERT textbook's own diagram.

Figure 3.8 in the NCERT textbook is the visual foundation for the idea of resolving a vector into components along two given directions. It is not about the usual xx and yy axes; it is about breaking a vector into parts that lie along two non-collinear (non-parallel) vectors, a\mathbf{a} and b\mathbf{b}.

The figure has two parts. In part (a), you see two arrows, a\mathbf{a} and b\mathbf{b}, drawn from a common starting point. They are not parallel — they point in different directions. This is the "basis" you will use for the resolution. In part (b), the scene changes. A third vector, A\mathbf{A}, is introduced. Its tail is placed at the same starting point as a\mathbf{a} and b\mathbf{b}, and its head is at a point labelled QQ. The key geometric construction is a triangle: from the head of A\mathbf{A} (point QQ), a line is drawn parallel to b\mathbf{b} until it meets the line along a\mathbf{a} at a point OO. Similarly, a line is drawn from QQ parallel to a\mathbf{a} until it meets the line along b\mathbf{b} at a point PP. The result is a parallelogram (or, equivalently, the triangle OQPOQP) that shows A\mathbf{A} as the diagonal.

What this triangle teaches is that any vector A\mathbf{A} can be expressed as the sum of two scaled versions of a\mathbf{a} and b\mathbf{b}. The scaling factors are real numbers, λ\lambda and μ\mu. The vector from the origin to OO is λa\lambda \mathbf{a}, and the vector from the origin to PP is μb\mu \mathbf{b}. The vector A\mathbf{A} is then the diagonal of the parallelogram formed by these two scaled vectors, which is exactly their sum.

A=λa+μb\mathbf{A} = \lambda \mathbf{a} + \mu \mathbf{b}

Here, λ\lambda and μ\mu are scalar components of A\mathbf{A} along the directions of a\mathbf{a} and b\mathbf{b}, respectively. The physical idea is that a single vector can be replaced by two perpendicular (or, in this general case, non-perpendicular) vectors that, when added head-to-tail, give the original vector. This is the core of resolution of vectors — the reverse operation of vector addition.

Watch out

The vectors a\mathbf{a} and b\mathbf{b} must be non-collinear (not parallel). If they were parallel, you could only ever produce vectors along that single line, and you could never reach a point QQ that lies off that line. The triangle construction would collapse. …

Figure 3.9(a) Unit vectors î, ĵ and k̂ lie along the x-, y-, and z-axes, each drawn as a short arrow near the origin overlapping the longer axis line. (b) Vector A resolved into components A1 (along the x-axis) and A2 (along the y-axis), shown with dashed construction lines from A's head to each axis. (c) The same vector A expressed as Axî + Ayĵ, with the angle θ it makes with the x-axis marked at O.
Fig. 3.9 — (a) Unit vectors î, ĵ and k̂ lie along the x-, y-, and z-axes, each drawn as a short arrow near the origin overlapping the longer axis line. (b) Vector A resolved into components A1 (along the x-axis) and A2 (along the y-axis), shown with dashed construction lines from A's head to each axis. (c) The same vector A expressed as Axî + Ayĵ, with the angle θ it makes with the x-axis marked at O.

Drawn by us to help you understand the concept clearly, and verified to make sure it's accurate. For exams, practice from your NCERT textbook's own diagram.

The figure has three panels, each building on the last. Panel (a) shows the standard right-handed coordinate system: three mutually perpendicular axes labelled xx, yy, and zz. Along each axis sits a unit vector — i^\hat{i} along xx, j^\hat{j} along yy, and k^\hat{k} along zz. Each of these has length 1 and points in the positive direction of its axis. This is the stage on which all vector work in three dimensions happens.

Panel (b) zooms in to the xx–yy plane. A vector A⃗\vec{A} is drawn as a diagonal arrow from the origin to some point. From the tip of A⃗\vec{A}, dashed lines drop perpendicularly to the xx-axis and the yy-axis. The foot of the perpendicular on the xx-axis marks the scalar component AxA_x; the foot on the yy-axis marks AyA_y. These are the rectangular components — the projections of A⃗\vec{A} onto the two axes. The vector itself is the hypotenuse of the right triangle formed by AxA_x and AyA_y.

Panel (c) makes the connection explicit. The same vector A⃗\vec{A} is now written as the sum of two perpendicular vectors: Axi^A_x \hat{i} (the component along xx, scaled by the unit vector) and Ayj^A_y \hat{j} (the component along yy). The angle θ\theta that A⃗\vec{A} makes with the positive xx-axis is marked. This panel shows the key idea: any vector in the plane can be built from two perpendicular building blocks.

Important

The central result the figure teaches is the resolution of a vector into rectangular components. For a vector A⃗\vec{A} in the xx–yy plane making an angle θ\theta with the xx-axis:

A⃗=Axi^+Ayj^\vec{A} = A_x \hat{i} + A_y \hat{j}

where

  • Ax=Acos⁡θA_x = A \cos\theta is the scalar component along xx,
  • Ay=Asin⁡θA_y = A \sin\theta is the scalar component along yy,
  • A=∣A⃗∣=Ax2+Ay2A = |\vec{A}| = \sqrt{A_x^2 + A_y^2} is the magnitude,
  • θ=tan⁡−1(Ay/Ax)\theta = \tan^{-1}(A_y / A_x) gives the direction. …
Figure 3.9.dA vector A resolved into three-dimensional components Ax, Ay, and Az along the x-, y-, and z-axes: A is drawn as the space diagonal of a dashed rectangular parallelepiped (box), with angles alpha, beta, and gamma marked at the origin between A and the x-, y-, and z-axes respectively, and the box's width, height, and depth also shown as separate labeled double-headed measurement brackets outside the box.
Fig. 3.9.d — A vector A resolved into three-dimensional components Ax, Ay, and Az along the x-, y-, and z-axes: A is drawn as the space diagonal of a dashed rectangular parallelepiped (box), with angles alpha, beta, and gamma marked at the origin between A and the x-, y-, and z-axes respectively, and the box's width, height, and depth also shown as separate labeled double-headed measurement brackets outside the box.

Drawn by us to help you understand the concept clearly, and verified to make sure it's accurate. For exams, practice from your NCERT textbook's own diagram.

The figure shows a three-dimensional dashed box drawn on a set of xx, yy, zz axes. A single vector A⃗\vec{A} runs from the origin along the diagonal of this box, ending at the opposite corner. From the tip of A⃗\vec{A}, three dashed lines drop back to each axis, meeting the axes at the points AxA_x, AyA_y, and AzA_z. At the origin, three angles are marked: α\alpha between A⃗\vec{A} and the xx-axis, β\beta between A⃗\vec{A} and the yy-axis, and γ\gamma between A⃗\vec{A} and the zz-axis.

The physical idea is straightforward: any vector in three-dimensional space can be broken into three mutually perpendicular pieces, one along each coordinate axis. The dashed box makes it clear that these three components are the sides of a rectangular parallelepiped whose diagonal is the original vector. The vector A⃗\vec{A} is the sum of its three component vectors:

A⃗=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}

where i^\hat{i}, j^\hat{j}, k^\hat{k} are unit vectors along the xx, yy, and zz axes respectively. The magnitude of A⃗\vec{A} is found from the three components by applying the Pythagorean theorem twice — once in the xyxy-plane and then again with the zz-component:

∣A⃗∣=Ax2+Ay2+Az2|\vec{A}| = \sqrt{A_x^2 + A_y^2 + A_z^2}

The angles α\alpha, β\beta, γ\gamma are called the direction angles of the vector. They relate the components to the magnitude through the direction cosines:

cos⁡α=Ax∣A⃗∣,cos⁡β=Ay∣A⃗∣,cos⁡γ=Az∣A⃗∣\cos\alpha = \frac{A_x}{|\vec{A}|}, \quad \cos\beta = \frac{A_y}{|\vec{A}|}, \quad \cos\gamma = \frac{A_z}{|\vec{A}|}

cos⁡2α+cos⁡2β+cos⁡2γ=1\cos^2\alpha + \cos^2\beta + \cos^2\gamma = 1

This last identity is a direct consequence of the magnitude formula: square each direction cosine and add them, and you get Ax2+Ay2+Az2∣A⃗∣2=1\frac{A_x^2 + A_y^2 + A_z^2}{|\vec{A}|^2} = 1. It is a quick check that the three angles are consistent — if you know two of them, the third is determined up to sign. …