Q.Maximise , subject to the constraints: , , .
This is a simple two-variable linear programming problem. The feasible region is a right triangle with vertices at , , and . The objective function is maximised at the corner point , giving the maximum value .
The graphical method for linear programming works because the optimal value of a linear objective, subject to linear constraints, always occurs at a corner (vertex) of the feasible region — provided the region is bounded. Here, the constraints are few and simple, so we can visualise everything on the -plane.
The constraint is a half-plane below the line . Together with and , this forms a triangle with vertices at the origin and the two intercepts of the line. The objective is a family of parallel lines; increasing shifts the line outward. The last corner touched as we push outward gives the maximum.
Let’s go step by step.
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Plot the constraints.
The line meets the -axis at and the -axis at . The inequality means we take the region below this line (including the line itself). The non-negativity constraints , restrict us to the first quadrant.
The feasible region is the triangle with vertices:
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Evaluate the objective at each vertex.
At :
At :
At :
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Compare values.
The largest value among is , occurring at .
A common mistake is to check only the intercepts of the line and forget the origin. Here the origin gives the minimum, not the maximum, but in other problems the optimum might be at the origin — always list all vertices.
Notice that the coefficient of (4) is larger than that of (3). Since the constraint forces a trade-off, the objective “prefers” over . So intuitively, the maximum should be where is as large as possible — at . This quick check saves time in exams.
Since the feasible region is bounded and the objective is linear, the maximum is indeed at a vertex. No need to check interior points or edges — the corner point theorem guarantees it.
The maximum value is , attained at the point .
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