Q.A ball is bouncing elastically with a speed 1 m/s between walls of a railway compartment of size 10 m in a direction perpendicular to walls. The train is moving at a constant velocity of 10 m/s parallel to the direction of motion of the ball. As seen from the ground, (Note: more than one of the given options may be correct.)
(a) the direction of motion of the ball changes every 10 seconds.
(b) speed of ball changes every 10 seconds.
(c) average speed of ball over any 20 second interval is fixed.
(d) the acceleration of ball is the same as from the train.
Imagine you're sitting in a train that's moving smoothly. The person sitting opposite you appears to be perfectly still — yet both of you are hurtling past trees and buildings outside at 80 km/h. Which is the "real" velocity? The answer is: there is no single real velocity. Velocity always depends on who is measuring it.
That's the core idea of relative velocity: the velocity of an object as seen from a particular frame of reference. Change the frame, and the measured velocity changes.
The Intuition: Walking on a Moving Train
Let's build this step by step.
Step 1 — You on a stationary train.
You walk forward at 3 km/h inside the aisle. A friend on the platform sees you moving at exactly 3 km/h. Simple.
Step 2 — The train moves at 80 km/h, you stand still inside.
Your friend on the platform sees you moving at 80 km/h (the train's speed). You see the platform rushing backward at 80 km/h.
Step 3 — You walk forward at 3 km/h while the train moves at 80 km/h.
Your friend on the platform sees you moving at 80+3=83 km/h.
But the person sitting next to you sees you moving at just 3 km/h.
Same you, same walking speed — two different observers, two different velocities. That's relative velocity in action.
Note
The "velocity" you feel is always relative to something. When you say "a car is moving at 60 km/h", you usually mean relative to the ground. But the ground itself is moving (Earth rotates, orbits the Sun, etc.). There is no absolute rest frame.
The Precise Definition
Relative velocity of object A with respect to object B is the velocity of A as measured by an observer who is at rest with respect to B.
Mathematically, if vA and vB are velocities of A and B measured in the same frame (say, the ground), then:
vAB=vA−vB
Where vAB means "velocity of A relative to B".
Read this carefully: you subtract the velocity of the reference object (B) from the velocity of the object you're tracking (A).
Why Subtraction? — The Logic
Think of the train example again. Let:
vyou = your velocity relative to ground = 83 km/h forward
vtrain = train's velocity relative to ground = 80 km/h forward
Your velocity relative to the train is:
vyou,train=vyou−vtrain=83−80=3 km/h forward
That matches: the person on the train sees you walking forward at 3 km/h.
Now what about the platform's velocity relative to you?
Platform is at rest relative to ground: vplatform=0
vplatform, you=0−83=−83 km/h
The negative sign means the platform appears to move backward relative to you — which is exactly what you see from the moving train.
Watch out
A common mistake: thinking relative velocity is just adding speeds. It's vector subtraction. If two objects move in opposite directions, you subtract a negative — which becomes addition. Always use the vector formula.
One-Dimensional Cases (The Simplest)
When motion is along a straight line, we can use signs (+ for one direction, − for the opposite).
Concept: Relative velocity composition — the ball's bounce direction is parallel to the train's motion, so this is a 1-D superposition, not a 2-D vector sum.
Step 1. Each one-way trip between walls takes t=1m/s10m=10s.
Step 2. In the ground frame, the ball's velocity is the train's velocity plus the ball's velocity relative to the train, and both act along the same line:
vground=10±1=11m/s or 9m/s (always along the train’s direction)
Step 3 — Option check.
(A) The velocity is always positive (along +x); the direction never reverses as seen from the ground. False.
(B) Speed alternates 11→9→11→9m/s every 10s (at each bounce). True. …
In the ground frame the ball's velocity is always along +x, alternating between 10+1=11 m/s and 10−1=9 m/s every 10 s. Its direction never reverses, its speed changes every 10 s, its average speed over any 20 s is fixed at 10 m/s, and its acceleration is the same (zero between hits) in both inertial frames. Correct options: (B), (C), (D).
Setup
The walls are 10 m apart and the ball moves at 1 m/s relative to the train, so each one-way trip takes t=110=10 s. Elastic bounces off the (uniformly moving) walls only reverse the ball's velocity in the train frame: it stays ±1 m/s. The train adds +10 m/s.
Ground-frame velocity:
vground=vtrain+vball/train=10±1=11m/s or 9m/s (both along +x).
Checking each option
(A) Direction changes every 10 s. The velocity is +11 m/s, then +9 m/s, then +11 m/s - always pointing along +x. The direction of motion never changes as seen from the ground. (A) is false.
(B) Speed changes every 10 s. Speed alternates 11→9→11→9 m/s at each bounce, i.e. every 10 s. (B) is true. …
Concept: Ground-Frame Motion via Periodicity and Vertical Graph-Shifting
Method: Shift the Whole v-t Graph, Then Use the Ball's Own Periodicity (not a per-bounce velocity computation)
The stored answer computes the two ground-frame speeds (10±1=11 and 9 m/s) directly and then checks each option against those two numbers. This method instead treats the entire ground-frame v-t graph as a vertical shift of the simpler train-frame graph, and answers option (C) — the hardest one — using a periodicity argument that never needs to add up 11×10+9×10 by hand.
Setting up the shift
In the train's frame, the ball's motion is the simplest possible periodic motion: it bounces between two fixed walls 10m apart at a constant 1m/s, so its velocity is a square wave alternating +1,−1,+1,−1,… every 10s (period 20s).
Galilean transformation to the ground frame is nothing more than adding the train's velocity, +10m/s, as a constant, to every point of this graph — i.e. shifting the whole square wave vertically upward by 10. A square wave between −1 and +1, shifted up by 10, becomes a square wave between 9 and 11m/s — read directly off the shifted picture, with no case-by-case bounce arithmetic.
Reading each option off the shifted graph
(A) Direction reversal. The shifted graph's lower bound is 9>0 — it never dips to zero or below, so the ball's ground-frame velocity is always positive; a vertical shift can never make a strictly-positive-after-shifting graph cross zero unless the shift is smaller than the original amplitude, which it isn't here (10≫1). (A) is false — direction never reverses as seen from the ground.
(B) Speed changes every 10 s. The square wave (shifted or not) still jumps at every bounce, i.e. every 10s — a vertical shift changes the graph's height, never where it jumps. (B) is true. …