Uniform circular motion is motion along a circular path at constant speed. Although the speed stays the same, the velocity does not — its direction keeps changing at every instant — so the motion has an acceleration even though the speed never changes. This concept covers the kinematics of that motion; the force that causes it (centripetal force) belongs to the Laws of Motion unit.
1. Angular Quantities
As the body sweeps through an angle θ, its angular velocity is
ω=dtdθ
For one full revolution in a period T, at frequency f:
ω=T2π=2πf,T=f1
To convert rpm to rad/s:
ω=602π⋅(rpm)=30π(rpm)
The linear (rim) speed v and the angular speed ω are related by
v=ωr
2. Centripetal Acceleration
Even though the speed is constant, the velocity vector keeps turning — this produces an acceleration directed toward the centre of the circle:
ac=rv2=ω2r=T24π2r=4π2f2r
Use whichever form matches the data you are given. This acceleration is often expressed as a multiple of g (as ac/g, taking g=10m/s2).
3. Directions
The velocity is always tangential (along the direction of motion); the acceleration is centripetal — radial, pointing inward, and perpendicular to the velocity.
Because the direction of the velocity keeps changing, the change in the velocity vector over an angle Δθ has magnitude
∣Δv∣=2vsin(2Δθ)
So a quarter turn gives ∣Δv∣=v2, a half turn gives 2v, and a full turn gives 0.
The average acceleration over an arc is ∣Δv∣/Δt — this is smaller in magnitude than the instantaneous centripetal acceleration v2/r, and its direction lies along the perpendicular bisector of the chord joining the two points (which, for a circle, always passes through the centre) rather than being radially inward from either endpoint's own position.
4. Points on a Rotating Body
Every point on a rigid rotating body (a wheel, a disc, a clock hand, the Earth) shares the same ω, but the rim speed v=ωr grows with the radius.
Clock hands: the second hand turns at ω=602π rad/s, the minute hand at 36002π rad/s, the hour hand at 432002π rad/s.
The Earth spins with ω=864002π≈7.3×10−5 rad/s. A point on the equator moves at ωR≈465 m/s, and a point at latitude λ moves at ωRcosλ (since the circle of latitude has radius Rcosλ).
5. Connected Systems
Wheels joined by a belt (or two gears in mesh) share the same rim speed, so ω1r1=ω2r2 — the larger wheel turns with the smaller ω.
Wheels on the same axle (concentric) share the same ω, so the outer rim moves faster (v∝r).
6. Non-Uniform Circular Motion
If the speed also changes, there is a tangential acceleration
at=dtdv=rα
(from the angular acceleration α=dω/dt), in addition to the radial ac=v2/r. These two are perpendicular, so the total acceleration is
In uniform circular motion, the speed (magnitude of velocity) stays constant, but the direction of velocity keeps changing, so velocity itself is NOT constant. The magnitude of the centripetal acceleration, a = v^2/r, also stays constant since v and r don't change, even though its direction (always pointing toward …
Uniform circular motion has constant speed and constant magnitude of centripetal acceleration, but both the velocity and the acceleration continuously change direction, so they are not themselves constant vectors.
In uniform circular motion, a particle moves on a circular path with a constant speed. Let's examine each quantity:
Velocity: This is a vector with both magnitude and direction. Although the magnitude (speed) stays fixed, the direction of velocity is always tangential to the circle and keeps changing as the particle moves around. So velocity is NOT constant.
Speed: This is just the magnitude of velocity, and by definition of 'uniform' circular motion, this stays constant throughout the motion.