Projectile Motion — From Intuition to Precision
Imagine you throw a ball to a friend. It doesn't travel in a straight line — it rises, slows down, then curves downward and falls. That curved path is a projectile's trajectory. The ball is a projectile: any object that is launched into the air and then moves only under the influence of gravity (and air resistance, which we ignore for now).
The key intuition: once the ball leaves your hand, the only force acting on it is gravity pulling it straight down. There is no forward force after release. The ball keeps moving forward because of inertia — it wants to keep going in a straight line at constant speed. But gravity keeps pulling it down, so the forward motion and downward acceleration combine to produce a curved path.
The Precise Statement
Projectile motion is the two-dimensional motion of an object launched into the air, subject only to the constant downward acceleration due to gravity (g≈9.8m/s2). Air resistance is neglected.
We break the motion into two independent components:
- Horizontal motion: No acceleration (ax=0). So horizontal velocity vx is constant.
- Vertical motion: Constant downward acceleration (ay=−g). So vertical velocity vy changes linearly with time.
The independence of these components is the central idea — what happens vertically does not affect what happens horizontally, and vice versa.
The Equations (for a projectile launched with initial speed u at angle θ above horizontal)
First, resolve the initial velocity:
ux=ucosθ,uy=usinθ
Horizontal motion (constant velocity):
x=uxt=(ucosθ)t
Vertical motion (constant acceleration −g):
vy=uy−gt=usinθ−gt
y=uyt−21gt2=(usinθ)t−21gt2
Key Results You Must Know
Time of flight T: total time the projectile stays in the air (until y=0 again).
T=g2usinθ
Maximum height H: the highest vertical position reached (when vy=0).
H=2gu2sin2θ
Range R: the horizontal distance covered when it returns to launch height.
R=gu2sin2θ
The range is maximum when sin2θ=1, i.e., θ=45∘. For a given speed, 45∘ gives the farthest throw.
The Trajectory Equation (Path Shape)
Eliminate t from the x and y equations to get y as a function of x:
y=xtanθ−2u2cos2θgx2
This is a parabola — the signature shape of projectile motion.
Common Mistake to Avoid …