Physical Education · Ch 8 — Fundamentals of Kinesiology and Biomechanics in Sports
The Nine Biomechanics Principles
The Nine Biomechanics Principles
The textbook lists nine biomechanics principles, each with a short definition and a sporting example. Learn all nine; they are a common very-short- and short-answer question in CBSE Class 11 Physical Education.
1. Principle of Force-Motion
It takes unbalanced forces (and the torques they produce) to create or change motion. Forces must act before any change in motion can occur, so the muscle groups that contribute most to the desired motion should be trained.
Example: when a person stands still, the forces acting on them are balanced, so there is no movement.
2. Principle of Force-Time
How motion changes depends on the timing of force application as much as on the size of the force. Applying force over a longer time builds up more motion (and, in reverse, a longer time is needed to slow an object down safely when catching or landing). This links to impulse = force x time.
Example: a hockey sweep shot applies force over more time and distance than a hit, giving the ball much more power.
3. Principle of Inertia
Inertia is the property of all objects to resist changes in their state of motion. Its measures are mass (m) for linear motion and moment of inertia (I) for angular motion. Inertia can be a resistance to overcome, but it can also be used to advantage when transferring energy between body segments.
Example: a heavier shot has more inertia than a netball, so a much larger force is needed to stop it in flight.
4. Principle of Range of Motion
Range of motion is the overall (linear or angular) motion used in a movement. Less range of motion suits low-force, high-accuracy actions; a greater range favours maximum speed and force. Because moving through a range takes time, this principle is related to Force-Time.
Example: throwing a dart uses a reduced range of motion; throwing a javelin uses an increased range.
5. Principle of Balance
Balance is the ability to control the body's position relative to a support base. Stability and mobility are inversely related. Stability is increased by a larger base of support, a lower centre of gravity, a greater body mass, and keeping the line of gravity in the middle of the base.
Example: sumo wrestlers adopt a wide, low stance and build a very large mass to maximise stability.
6. Principle of Coordination Continuum
How the muscle actions and segment motions are timed is called coordination, and the best timing depends on the goal. High-force goals tend to use more simultaneous muscle actions; low-force, high-speed goals tend to use more sequential ones. Most skills fall somewhere along this continuum.
Example: weightlifting is largely simultaneous; a baseball pitch is largely sequential.
7. Principle of Segmental Interaction
Forces in a system of linked rigid bodies can be transferred through the links and joints (transfer, summation, sequencing). Muscles work in short, precisely timed bursts so that force builds from the largest, slowest, strongest segments through to the fastest ones.
Example: in golf and tennis shots the player sequences the body segments to create maximum power.
8. Principle of Optimal Projection
For most movements involving projectiles there is an optimal range of projection angles for a given goal. For maximum distance on a level plane the optimal angle is about 45 degrees.
Example: a golf ball struck on a level plane travels farthest when hit at roughly 45 degrees.