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Physics · Ch 3 — Laws of Motion

Impulse

3.5.1

Impulse

When a very large force acts for a very short time (a bat striking a ball, a foot kicking a ball), it is called an impulsive force, and the physically useful quantity is its impulse — the accumulated effect of the force over that short time, obtained by integrating Newton's second law.

Starting from F dt=dpF\,dt=dp (magnitude form) and integrating from initial time tit_i to final time tft_f:

J=∫titfF dt=pf−pi=Δp.J=\int_{t_i}^{t_f}F\,dt = p_f-p_i=\Delta p.

So impulse equals the change in momentum of the object. For a constant force, J=FΔt=ΔpJ=F\Delta t=\Delta p. Impulse is a vector, with SI unit newton-second (N s) — the same physical unit as momentum (kg m s−1^{-1}).

Average force. Even when the actual force varies during the short interval (e.g. the exact contact force during a kick), a useful average force can always be defined:

Favg=ΔpΔt.F_{avg}=\frac{\Delta p}{\Delta t}.

For a fixed impulse (fixed Δp\Delta p), a smaller contact time Δt\Delta t produces a larger average force, and vice versa — the basis for several everyday safety illustrations:

  • A cricketer catching a ball pulls the hands back with the ball's motion (increasing the effective stopping time Δt\Delta t), reducing the average force on the hands, rather than stopping it abruptly.
  • Airbags increase the time over which a passenger's momentum is brought to zero during a crash, reducing the average force experienced. …