Projection Rule
The Projection Rule states that each side of a triangle equals the sum of the projections of the other two sides onto it:
a=bcosC+ccosB,b=ccosA+acosC,c=acosB+bcosA.
Geometrically, if you drop a perpendicular from A onto line BC landing at foot D, the base splits as BD+DC=a, and simple right-triangle trigonometry in △ABD and △ACD gives BD=ccosB, DC=bcosC — hence a=ccosB+bcosC. This picture is intuitive for an acute triangle, but the same statement holds for an obtuse triangle too (one projection effectively becomes negative and 'overshoots').
The clean algebraic proof
Rather than worrying about sign cases geometrically, the tidiest proof uses the sine rule: since A=180∘−(B+C), we have sinA=sin(B+C)=sinBcosC+cosBsinC. Multiply both sides by 2R and use 2RsinA=a, 2RsinB=b, 2RsinC=c to get a=bcosC+ccosB unconditionally, with no case-work on the shape of the triangle.
Why it is useful
The projection rule is less about solving a triangle (it does not, on its own, determine unknown sides/angles from given data as cleanly as the sine or cosine rule) and more about proving identities — it is the standard first move whenever a problem asks you to establish a relation purely among a,b,c,A,B,C without any numerical data. A signature use: adding all three projection equations term by term and collecting the cosine coefficients gives …