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Physics · Ch 3 — Motion in a Plane

Summary

3.14

Summary

Vectors — the basics.

A scalar has magnitude only; a vector has magnitude and direction. Two vectors are equal

only if both magnitude and direction match. Multiplying a vector by a scalar λ\lambda

scales its magnitude by ∣λ∣|\lambda| and reverses its direction if λ<0\lambda < 0; the unit

vector A^=A⃗/A\hat A = \vec A/A has magnitude 1 and gives pure direction.

Addition, subtraction, resolution.

Vectors add by the triangle/parallelogram law:

R=A2+B2+2ABcos⁡θR = \sqrt{A^2+B^2+2AB\cos\theta}, tan⁡α=Bsin⁡θ/(A+Bcos⁡θ)\tan\alpha = B\sin\theta/(A+B\cos\theta). Subtraction is

addition of the negative vector. A vector resolves into rectangular components

Ax=Acos⁡θA_x = A\cos\theta, Ay=Asin⁡θA_y = A\sin\theta, with A=Ax2+Ay2A = \sqrt{A_x^2+A_y^2}. In component form,

A⃗=Axi^+Ayj^\vec A = A_x\hat i + A_y\hat j, and vectors add/subtract by adding/subtracting components.

Scalar and vector products.

A⃗⋅B⃗=ABcos⁡θ=AxBx+AyBy\vec A \cdot \vec B = AB\cos\theta = A_xB_x + A_yB_y (a scalar; zero when perpendicular;

used for work, W=F⃗⋅d⃗W = \vec F \cdot \vec d). A⃗×B⃗=ABsin⁡θ n^\vec A \times \vec B = AB\sin\theta\,\hat n

(right-hand rule; a vector, magnitude = area of the parallelogram spanned by A⃗\vec A,

B⃗\vec B; zero when parallel; used for torque, τ⃗=r⃗×F⃗\vec\tau = \vec r \times \vec F).

Relative velocity. v⃗AB=v⃗A−v⃗B\vec v_{AB} = \vec v_A - \vec v_B, found by vector subtraction, not

by subtracting speeds — used in river-crossing and rain-and-walker problems.

Motion in a plane. v⃗=v⃗0+a⃗t\vec v = \vec v_0 + \vec a t, r⃗=r⃗0+v⃗0t+12a⃗t2\vec r = \vec r_0 + \vec v_0 t + \tfrac12\vec a t^2; each resolves into two independent 1-D equations along x and y

(principle of independence of motion). …