Q.A ball is bouncing elastically with a speed 1 m/s between walls of a railway compartment of size 10 m in a direction perpendicular to walls. The train is moving at a constant velocity of 10 m/s parallel to the direction of motion of the ball. As seen from the ground, (Note: more than one of the given options may be correct.)
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🔒 Start your 14-day free trial to unlock the full solution →Concept understanding — Relative Velocity
What is Relative Velocity?
Imagine you're sitting in a train that's moving smoothly. The person sitting opposite you appears to be perfectly still — yet both of you are hurtling past trees and buildings outside at 80 km/h. Which is the "real" velocity? The answer is: there is no single real velocity. Velocity always depends on who is measuring it.
That's the core idea of relative velocity: the velocity of an object as seen from a particular frame of reference. Change the frame, and the measured velocity changes.
The Intuition: Walking on a Moving Train
Let's build this step by step.
Step 1 — You on a stationary train.
You walk forward at 3 km/h inside the aisle. A friend on the platform sees you moving at exactly 3 km/h. Simple.
Step 2 — The train moves at 80 km/h, you stand still inside.
Your friend on the platform sees you moving at 80 km/h (the train's speed). You see the platform rushing backward at 80 km/h.
Step 3 — You walk forward at 3 km/h while the train moves at 80 km/h.
Your friend on the platform sees you moving at 80+3=83 km/h.
But the person sitting next to you sees you moving at just 3 km/h.
Same you, same walking speed — two different observers, two different velocities. That's relative velocity in action.
The "velocity" you feel is always relative to something. When you say "a car is moving at 60 km/h", you usually mean relative to the ground. But the ground itself is moving (Earth rotates, orbits the Sun, etc.). There is no absolute rest frame.
The Precise Definition
Relative velocity of object A with respect to object B is the velocity of A as measured by an observer who is at rest with respect to B.
Mathematically, if vA and vB are velocities of A and B measured in the same frame (say, the ground), then:
vAB=vA−vB
Where vAB means "velocity of A relative to B".
Read this carefully: you subtract the velocity of the reference object (B) from the velocity of the object you're tracking (A).
Why Subtraction? — The Logic
Think of the train example again. Let:
- vyou = your velocity relative to ground = 83 km/h forward
- vtrain = train's velocity relative to ground = 80 km/h forward
Your velocity relative to the train is:
vyou,train=vyou−vtrain=83−80=3 km/h forward
That matches: the person on the train sees you walking forward at 3 km/h.
Now what about the platform's velocity relative to you?
Platform is at rest relative to ground: vplatform=0
vplatform, you=0−83=−83 km/h
The negative sign means the platform appears to move backward relative to you — which is exactly what you see from the moving train.
A common mistake: thinking relative velocity is just adding speeds. It's vector subtraction. If two objects move in opposite directions, you subtract a negative — which becomes addition. Always use the vector formula.
One-Dimensional Cases (The Simplest)
When motion is along a straight line, we can use signs (+ for one direction, − for the opposite).
Case 1: Same direction
Car A at 60 km/h east, Car B at 40 km/h east.
Velocity of A relative to B: 60−40=20 km/h east.
A appears to move away from B at 20 km/h.
Case 2: Opposite directions
Car A at 60 km/h east, Car B at 40 km/h west.
Take east as positive. Then vB=−40 km/h. …
Concept: Relative velocity composition — the ball's bounce direction is parallel to the train's motion, so this is a 1-D superposition, not a 2-D vector sum.
Step 1. Each one-way trip between walls takes t=1 m/s10 m=10 s.
Step 2. In the ground frame, the ball's velocity is the train's velocity plus the ball's velocity relative to the train, and both act along the same line:
vground=10±1=11 m/s or 9 m/s (always along the train’s direction)
Step 3 — Option check.
(A) The velocity is always positive (along +x); the direction never reverses as seen from the ground. False.
(B) Speed alternates 11→9→11→9 m/s every 10 s (at each bounce). True. …
In the ground frame the ball's velocity is always along +x, alternating between 10+1=11 m/s and 10−1=9 m/s every 10 s. Its direction never reverses, its speed changes every 10 s, its average speed over any 20 s is fixed at 10 m/s, and its acceleration is the same (zero between hits) in both inertial frames. Correct options: (B), (C), (D).
Setup
The walls are 10 m apart and the ball moves at 1 m/s relative to the train, so each one-way trip takes t=110=10 s. Elastic bounces off the (uniformly moving) walls only reverse the ball's velocity in the train frame: it stays ±1 m/s. The train adds +10 m/s.
Ground-frame velocity:
vground=vtrain+vball/train=10±1=11 m/s or 9 m/s (both along +x).
Checking each option
(A) Direction changes every 10 s. The velocity is +11 m/s, then +9 m/s, then +11 m/s - always pointing along +x. The direction of motion never changes as seen from the ground. (A) is false.
(B) Speed changes every 10 s. Speed alternates 11→9→11→9 m/s at each bounce, i.e. every 10 s. (B) is true. …
Concept: Ground-Frame Motion via Periodicity and Vertical Graph-Shifting
Method: Shift the Whole v-t Graph, Then Use the Ball's Own Periodicity (not a per-bounce velocity computation)
The stored answer computes the two ground-frame speeds (10±1=11 and 9 m/s) directly and then checks each option against those two numbers. This method instead treats the entire ground-frame v-t graph as a vertical shift of the simpler train-frame graph, and answers option (C) — the hardest one — using a periodicity argument that never needs to add up 11×10+9×10 by hand.
Setting up the shift
In the train's frame, the ball's motion is the simplest possible periodic motion: it bounces between two fixed walls 10 m apart at a constant 1 m/s, so its velocity is a square wave alternating +1,−1,+1,−1,… every 10 s (period 20 s).
Galilean transformation to the ground frame is nothing more than adding the train's velocity, +10 m/s, as a constant, to every point of this graph — i.e. shifting the whole square wave vertically upward by 10. A square wave between −1 and +1, shifted up by 10, becomes a square wave between 9 and 11 m/s — read directly off the shifted picture, with no case-by-case bounce arithmetic.
Reading each option off the shifted graph
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(A) Direction reversal. The shifted graph's lower bound is 9>0 — it never dips to zero or below, so the ball's ground-frame velocity is always positive; a vertical shift can never make a strictly-positive-after-shifting graph cross zero unless the shift is smaller than the original amplitude, which it isn't here (10≫1). (A) is false — direction never reverses as seen from the ground.
-
(B) Speed changes every 10 s. The square wave (shifted or not) still jumps at every bounce, i.e. every 10 s — a vertical shift changes the graph's height, never where it jumps. (B) is true. …
Showing the 12 most recent of 22 on this concept.
- AP EAPCET 2026Set eng-2026-05-12-FN1 markMCQQ.To a person going towards east in a car with a velocity of 25 kmph, a train appears to move towards north with a velocity of 253 kmph. The actual velocity of the train will be (A) 25 kmph (B) 50 kmph (C) 5 kmph (D) 53 kmph
›Reveal solutionSolution
Adding the car's eastward velocity to the train's northward relative velocity (as perpendicular vector components) gives the train's actual speed of 50 kmph.
Concept and Intuition
Relative velocity of the train with respect to the car, vTC=vT−vC, is given as pointing due north. To recover the train's actual (ground-frame) velocity vT, we simply add back the car's velocity: vT=vTC+vC. Since these two components are perpendicular (east vs north), the resultant magnitude follows from Pythagoras.
Step-by-Step Solution
- Take east as the x-axis, north as the y-axis.
- Car's velocity: vC=(25,0) kmph (east).
- Train's velocity relative to car: vTC=(0,253) kmph (north), as observed by the person in the car.
- Actual train velocity: vT=vTC+vC=(25,253) kmph. …
- AP EAPCET 2026Set eng-2026-05-14-AN1 markMCQQ.A swimmer can swim at 5 ms−1 in still water. River flows at 3 ms−1. To cross the river in shortest time, the angle with respect to perpendicular to the flow is (A) 0∘ (B) sin−1(3/5) (C) tan−1(3/5) (D) 90∘
›Reveal solutionSolution
Classic river-crossing problem: minimum-TIME crossing (as opposed to minimum-drift crossing) requires heading straight across; answer is 0∘.
Concept and Intuition
The time to cross the river depends ONLY on the component of the swimmer's velocity that is perpendicular to the banks (i.e., directly across the river), since that's the component that closes the river's width. The river current is parallel to the banks and only shifts the swimmer downstream — it never helps or hurts the crossing time itself.
Step-by-Step Solution
- Let the river width be d and the swimmer's speed relative to water be v=5 ms−1, at angle θ from the perpendicular to the flow.
- The perpendicular (cross-river) component of the swimmer's velocity is vcosθ.
- Time to cross: t=vcosθd.
- This is minimized when cosθ is maximum, i.e., cosθ=1⇒θ=0∘. …
- AP EAPCET 2026Set eng-2026-05-15-AN1 markMCQQ.A projectile is projected from a moving truck. Its range depends on (A) Truck velocity only (B) Projectile velocity with respect to truck only (C) Projectile velocity with respect to ground (D) Projectile mass
›Reveal solutionSolution
This tests the frame-dependence of projectile range: range is always calculated using the velocity relative to the ground (the frame in which the range/landing point is measured). The answer is (C).
Concept and Intuition
Projectile motion equations (such as R=gu2sin2θ) always use the launch velocity as measured in the frame where the trajectory and landing point are being described — normally the ground frame. If the projectile is launched from a moving platform (like a truck), its velocity relative to the ground is the vector sum of the truck's velocity and the projectile's velocity relative to the truck. It is this ground-frame velocity that determines how far it travels, relative to the ground, before landing.
Step-by-Step Solution
- Range is a distance measured on the ground, so it must be computed using motion as observed from the ground frame.
- If the truck moves with velocity vtruck and the projectile is launched with velocity vrel relative to the truck, then by Galilean velocity addition the projectile's velocity relative to ground is vground=vtruck+vrel.
- Using vground's horizontal and vertical components in the standard projectile equations gives the correct range as seen from the ground. …
- AP EAPCET 2026Set eng-2026-05-18-FN1 markMCQQ.Rain is falling vertically with a speed of 2 ms−1. A boy from rest starts moving with a constant acceleration of 2 ms−2 along a straight road holding umbrella. For the rain to be always parallel to the axis of umbrella, the rate at which the angle of axis of umbrella with the vertical should be changed with time 't' is (A) t31+t2 (B) 1+t21 (C) 1+t4t2 (D) 1+t3t
›Reveal solutionSolution
The umbrella must always point along the rain's velocity relative to the boy; as the boy speeds up this relative-velocity direction tilts, and θ=tan−1t gives dθ/dt=1/(1+t2).
Concept and Intuition
Rain "appears" to come from a different direction to a moving observer — this is relative velocity. The umbrella must be tilted so its axis is parallel to the rain's velocity as seen by the boy (not as seen from the ground), so we need vrain,ground−vboy,ground.
Step-by-Step Solution
- Rain velocity (ground frame): vertically down, magnitude 2 m/s, i.e. vr=(0,−2).
- Boy starts from rest with constant acceleration 2ms−2 along the road (x-direction): vboy=(2t,0).
- Velocity of rain relative to boy: vrel=vr−vboy=(0−2t,−2−0)=(−2t,−2).
- The umbrella axis must be along vrel. The angle θ this makes with the vertical satisfies tanθ=∣vertical component∣∣horizontal component∣=22t=t.
- So θ=tan−1(t). …
- AP EAPCET 2026Set ap-2026-05-19-FN1 markMCQQ.A motor boat covers a given distance in 6 hours moving down stream in a river. It covers the same distance in 10 hours moving upstream. The time it takes to cover the same distance in still water is (A) 6.5 hours (B) 8 hours (C) 9 hours (D) 7.5 hours
›Reveal solutionSolution
Setting up downstream/upstream distance equations and solving for boat speed
in terms of water speed gives a still-water time of 7.5 hours. Answer: (D).
Concept and Intuition
For boats in a river: downstream speed =b+w, upstream speed =b−w, where
b is the boat's speed in still water and w is the river's current speed.
The distance d travelled is the same in all three scenarios (downstream,
upstream, still water) since the boat covers the "same distance" each time —
only the effective speed differs.
Step-by-Step Solution
- Downstream: d=(b+w)×6.
- Upstream: d=(b−w)×10.
- Equate: 6(b+w)=10(b−w)⇒6b+6w=10b−10w⇒16w=4b⇒b=4w. …
- AP EAPCET 2026Set ap-2026-05-19-AN1 markMCQQ.A police van is moving on a highway with a speed of 36 kmph and a thief's car is speeding away in the same direction with 162 kmph. The police fired a bullet on thief's car. If the muzzle speed of bullet is 150 ms−1, then the speed with which bullet hits thief's car is (A) 145 ms−1 (B) 130 ms−1 (C) 115 ms−1 (D) 105 ms−1
›Reveal solutionSolution
Add the van's velocity to the muzzle (relative) velocity to get the bullet's ground velocity, then subtract the thief's car's velocity to get the bullet's velocity relative to the target. Answer: 115 m/s.
Concept and Intuition
This is a straightforward relative-velocity addition problem. The "muzzle speed" of a bullet is always specified relative to the gun (and hence the vehicle carrying it), not relative to the ground. To find how fast the bullet actually strikes a moving target, we must work entirely in one frame (the ground frame), converting every given velocity into that frame first.
Step-by-Step Solution
- Convert all speeds to m/s: police van =36×185=10 ms−1; thief's car =162×185=45 ms−1.
- The bullet's muzzle speed (150 m/s) is relative to the van. Since the van moves in the same direction the bullet is fired, the bullet's speed relative to the ground is: vbullet,ground=150+10=160 ms−1 …
- AP EAPCET 2026Set ap-2026-05-19-AN1 markMCQQ.A man standing on a road has to hold his umbrella at 30° with the vertical to keep the rain away. He throws the umbrella and starts running at 10 kmph. He finds that rain drops are hitting his head vertically. What is the speed of rain with respect to ground in kmph? (A) 10 (B) 20 (C) 320 (D) 310
›Reveal solutionSolution
Using relative velocity of rain with respect to the man in the two situations (standing, then running), the true (ground-frame) speed of the rain works out to 20 kmph.
Concept and Intuition
Rain has a fixed true velocity with respect to the ground, with both a vertical component (due to it falling) and a horizontal component (e.g., due to wind). A stationary observer sees the rain coming from the direction of its net (relative = actual, since observer's velocity is zero) velocity vector. A moving observer instead sees the relative velocity of rain with respect to themselves — found by vector-subtracting their own velocity from the rain's true velocity. Both scenarios in this problem give us two equations to pin down the true rain velocity.
Step-by-Step Solution
- Let the rain's true velocity relative to the ground have a horizontal component vx (in the direction the man will later run against) and vertical (downward) component vy.
- Standing still: the observer's velocity is zero, so the relative velocity of rain = true velocity of rain. He must tilt the umbrella 30∘ from the vertical to block it, meaning the rain vector itself makes 30∘ with vertical:
tan30∘=vyvx⟹vx=vytan30∘
- Running at 10 kmph: he runs in the direction that opposes the horizontal component of the rain. The relative velocity of rain w.r.t. him now has horizontal component vx−u (where u=10 kmph is his speed). He observes the rain falling vertically, meaning this horizontal component is zero: …
- AP EAPCET 2025Set ap-2025-05-19-AN1 markMCQQ.A person walks up an escalator at rest in a time of 60 s. When standing on the same escalator now moving with a uniform speed, he is carried up in a time of 30 s. The time taken for him to walk up the moving escalator is (A) 10 s (B) 15 s (C) 20 s (D) 25 s
›Reveal solutionSolution
This tests relative-rates reasoning for combined motion (walking + escalator). The answer is (C) 20 s.
Concept and Intuition
When two independent motions act together in the same direction (a person walking, and an escalator moving), their rates (distance covered per unit time) simply add, because each contributes independently to covering the same total distance. This is the same logic used in "pipes filling a tank" or "two workers finishing a job" problems — express each scenario as a rate, then combine rates when both act simultaneously.
Step-by-Step Solution
- Let the length of the escalator (in whatever units, say number of steps or metres) be D.
- Walking up a stationary escalator takes 60 s, so the person's walking rate relative to the escalator is D/60 per second.
- Standing still on the moving escalator takes 30 s, so the escalator's own rate is D/30 per second. …
- AP EAPCET 2025Set ap-2025-05-20-AN1 markMCQQ.Rain is falling vertically with a speed of 36 m s−1 and a boy is moving on a bicycle with a speed of 20 m s−1 towards south. The angle with the vertical towards south with which the boy has to hold an umbrella is (A) tan−1(95) (B) sin−1(95) (C) cos−1(95) (D) cot−1(95)
›Reveal solutionSolution
Using relative velocity of rain with respect to the moving boy, the umbrella must be
tilted toward south from the vertical by tan−1(5/9), obtained from the ratio of
the boy's speed to the rain's fall speed. Answer: (A).
Concept and Intuition
To find how a person should orient an umbrella while moving through vertically falling
rain, we need the velocity of the rain relative to the person, since that is the
direction from which the rain actually appears to approach the moving observer. This is
computed by vector subtraction: vrain, rel to man=vrain−vman. Since the man's velocity is horizontal and the rain's velocity is
purely vertical, these two components remain perpendicular in the relative-velocity
vector, and simple trigonometry (via a right triangle formed by the vertical fall speed
and horizontal component) gives the tilt angle from the vertical.
Step-by-Step Solution
- Set up components: rain velocity is vertical, magnitude 36 m/s downward, with no horizontal component. The boy's velocity is horizontal, magnitude 20 m/s, directed south.
- Relative velocity of rain with respect to the boy: subtract the boy's velocity vector from the rain's velocity vector. Since the boy moves south, subtracting his southward velocity is equivalent to adding an equal northward vector to the rain's vertical fall — resulting in the relative velocity having a vertical (downward) component of 36 m/s and a horizontal component of 20 m/s directed opposite to the boy's motion, i.e. pointing back toward where the boy came from (north), which means the rain appears to approach him from the south (the direction he is heading into).
- Because the rain appears to come from the south (the direction of his motion), the …
- AP EAPCET 2025Set ap-2025-05-20-FN1 markMCQQ.A swimmer who can swim in still water at a speed of 20 kmph wants to cross a river flowing at speed of 10 kmph along shortest path, then the angle with the direction of flow in which he has to swim is (A) 120∘ (B) 150∘ (C) 30∘ (D) 60∘
›Reveal solutionSolution
To cross by the shortest (straight-across) path, the swimmer must angle upstream so the current's effect is exactly cancelled; solving the vector equation gives 120∘ with the flow direction.
Concept and Intuition
"Shortest path" across a river means the net displacement is straight across the current — the resultant velocity (swimmer's velocity relative to water + river's velocity) must have zero component along the flow. This forces the swimmer to swim at an angle upstream (angled against the current) rather than straight across, so that the current's push is exactly cancelled by the upstream component of the swimmer's own velocity.
Step-by-Step Solution
- Let the flow direction (downstream) be the positive x-axis. River speed u=10 kmph.
- Let the swimmer's speed relative to water be vs=20 kmph, directed at angle ϕ measured from the direction of flow.
- The swimmer's velocity components relative to ground are: vx=vscosϕ+u, vy=vssinϕ.
- For the shortest (straight-across) path, drift must be zero: vx=0.
vscosϕ+u=0⟹cosϕ=−vsu=−2010=−0.5
- ϕ=cos−1(−0.5)=120∘. …
- AP EAPCET 2024Set ap-2024-05-16-AN1 markMCQQ.A man walks up a stationary escalator in 80 s. When this man stands on the moving escalator, he goes up in 20 s. The time taken by the man to walk up on the moving escalator in seconds is (A) 5 (B) 16 (C) 36 (D) 10
›Reveal solutionSolution
Combine the man's own walking rate and the escalator's rate (as fractions of the trip per second); total time is 16 s.
Concept and Intuition
This is a 'rates add' problem, like two people/machines doing a job together. Treat the escalator length as one unit of 'work'. The man's walking contributes a rate, and the escalator's motion contributes another rate; when both act together the rates simply add.
Step-by-Step Solution
- Man walking on a stationary escalator covers the length in 80 s → his walking rate =801 (length/s).
- Standing still on the moving escalator, he's carried in 20 s → escalator's rate =201 (length/s). …
- AP EAPCET 2024Set ap-2024-05-16-AN1 markMCQQ.A boat man finds that he can save 8 s in crossing a river by quickest path than by the shortest path. If the velocity of the boat and the river flow are 13 ms−1 and 12 ms−1 respectively, then the width of the river is (A) 65 m (B) 56 m (C) 75 m (D) 57 m
›Reveal solutionSolution
Comparing quickest-crossing time (d/13) and shortest-path time (d/5) with an 8 s difference gives river width d=65 m.
Concept and Intuition
In river-crossing problems: the 'quickest path' means the boat points straight across (minimizes time, but drifts downstream), taking time d/u. The 'shortest path' means the boat is angled upstream so the resultant path is a straight line straight across, taking longer since the effective forward speed is reduced to u2−v2.
Step-by-Step Solution
- Quickest-path time: t1=d/u=d/13.
- Shortest-path (straight-line) time: effective speed across =u2−v2=132−122=169−144=25=5 m/s, so t2=d/5. …
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