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Q.Solve the following Linear Programming Problem graphically by using Iso-cost method: Minimize Z=4x−2yZ = 4x - 2y Subject to the constraints: x+y≤14x + y \leq 14 2x+y≤242x + y \leq 24 3x+2y≥143x + 2y \geq 14 and x≥0,y≥0x \geq 0, y \geq 0

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We convert the minimization problem into a maximization of −Z-Z and use the iso-cost line method. The feasible region is bounded, and the minimum value of ZZ occurs at the corner point (0,14)(0, 14), giving Zmin⁡=−28Z_{\min} = -28.


1. Understanding the problem and the iso-cost method

We are asked to minimize Z=4x−2yZ = 4x - 2y subject to linear constraints. The iso-cost method works by drawing the feasible region, then sliding a line of constant ZZ (the objective function) in the direction that reduces ZZ until it just touches the feasible region. For minimization, we move the line opposite to the direction of the gradient of ZZ.

The gradient of ZZ is (4,−2)(4, -2), which points in the direction of increasing ZZ. So to minimize, we slide the line in the direction of (−4,2)(-4, 2) — that is, decreasing xx and increasing yy.


2. Plotting the constraints

We first rewrite each constraint as an equation to draw the boundary lines.

  1. x+y=14x + y = 14

    Intercepts: (14,0)(14, 0) and (0,14)(0, 14). The inequality is ≤\leq, so the region is below this line.

  2. 2x+y=242x + y = 24

    Intercepts: (12,0)(12, 0) and (0,24)(0, 24). The inequality is ≤\leq, so the region is below this line.

  3. 3x+2y=143x + 2y = 14

    Intercepts: (14/3,0)≈(4.67,0)(14/3, 0) \approx (4.67, 0) and (0,7)(0, 7). The inequality is ≥\geq, so the region is above this line.

  4. x≥0x \geq 0, y≥0y \geq 0 — the first quadrant.

Watch out

A common mistake is to treat the third constraint (≥\geq) as a "below" region. Always check the inequality sign: 3x+2y≥143x + 2y \geq 14 means the half-plane containing the origin is not feasible (since 0≥140 \geq 14 is false). So the feasible region lies away from the origin relative to this line.


3. Finding the corner points of the feasible region

The feasible region is the intersection of all half-planes. Let's find where the boundary lines intersect.

Intersection of x+y=14x + y = 14 and 2x+y=242x + y = 24:

Subtract first from second: (2x+y)−(x+y)=24−14⇒x=10(2x + y) - (x + y) = 24 - 14 \Rightarrow x = 10. Then y=4y = 4.

So point A=(10,4)A = (10, 4).

Intersection of x+y=14x + y = 14 and 3x+2y=143x + 2y = 14:

From x+y=14x + y = 14, we have y=14−xy = 14 - x. Substitute:

3x+2(14−x)=14⇒3x+28−2x=14⇒x=−143x + 2(14 - x) = 14 \Rightarrow 3x + 28 - 2x = 14 \Rightarrow x = -14.

That gives x=−14x = -14, which is not in the first quadrant. So these two lines do not meet in the feasible region.

Intersection of 2x+y=242x + y = 24 and 3x+2y=143x + 2y = 14:

From 2x+y=242x + y = 24, we have y=24−2xy = 24 - 2x. Substitute:

3x+2(24−2x)=14⇒3x+48−4x=14⇒−x=−34⇒x=343x + 2(24 - 2x) = 14 \Rightarrow 3x + 48 - 4x = 14 \Rightarrow -x = -34 \Rightarrow x = 34.

Then y=24−68=−44y = 24 - 68 = -44, which is not feasible. So no intersection in the first quadrant.

Intersection with axes:

  • x+y=14x + y = 14 meets x=0x=0 at (0,14)(0, 14) and y=0y=0 at (14,0)(14, 0).
  • 2x+y=242x + y = 24 meets x=0x=0 at (0,24)(0, 24) and y=0y=0 at (12,0)(12, 0).
  • 3x+2y=143x + 2y = 14 meets x=0x=0 at (0,7)(0, 7) and y=0y=0 at (14/3,0)≈(4.67,0)(14/3, 0) \approx (4.67, 0).

Now we need to find which of these are actually in the feasible region by checking all constraints.


4. Identifying the feasible corner points

Let's list candidate points and test them.

PointCoordinatesSatisfies x+y≤14x+y \leq 14?Satisfies 2x+y≤242x+y \leq 24?Satisfies 3x+2y≥143x+2y \geq 14?Feasible?
P1P_1(0,7)(0, 7)0+7=7≤140+7=7 \leq 14 ✓0+7=7≤240+7=7 \leq 24 ✓0+14=14≥140+14=14 \geq 14 ✓✓
P2P_2(0,14)(0, 14)0+14=14≤140+14=14 \leq 14 ✓0+14=14≤240+14=14 \leq 24 ✓0+28=28≥140+28=28 \geq 14 ✓✓
P3P_3(4.67,0)(4.67, 0)4.67+0=4.67≤144.67+0=4.67 \leq 14 ✓9.34+0=9.34≤249.34+0=9.34 \leq 24 ✓14+0=14≥1414+0=14 \geq 14 ✓✓
P4P_4(12,0)(12, 0)12+0=12≤1412+0=12 \leq 14 ✓24+0=24≤2424+0=24 \leq 24 ✓36+0=36≥1436+0=36 \geq 14 ✓✓
P5P_5(14,0)(14, 0)14+0=14≤1414+0=14 \leq 14 ✓28+0=28≤2428+0=28 \leq 24 ✗—✗
P6P_6(0,24)(0, 24)0+24=24≤140+24=24 \leq 14 ✗——✗
P7P_7(10,4)(10, 4)10+4=14≤1410+4=14 \leq 14 ✓20+4=24≤2420+4=24 \leq 24 ✓30+8=38≥1430+8=38 \geq 14 ✓✓

So the feasible corner points are: (0,7)(0, 7), (0,14)(0, 14), (4.67,0)(4.67, 0), (12,0)(12, 0), and (10,4)(10, 4). …

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