Q.Solve the following Linear Programming Problem graphically by using Iso-cost method: Minimize Subject to the constraints: and
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Start your 14-day free trial to unlock the full solution →We convert the minimization problem into a maximization of and use the iso-cost line method. The feasible region is bounded, and the minimum value of occurs at the corner point , giving .
1. Understanding the problem and the iso-cost method
We are asked to minimize subject to linear constraints. The iso-cost method works by drawing the feasible region, then sliding a line of constant (the objective function) in the direction that reduces until it just touches the feasible region. For minimization, we move the line opposite to the direction of the gradient of .
The gradient of is , which points in the direction of increasing . So to minimize, we slide the line in the direction of — that is, decreasing and increasing .
2. Plotting the constraints
We first rewrite each constraint as an equation to draw the boundary lines.
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Intercepts: and . The inequality is , so the region is below this line.
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Intercepts: and . The inequality is , so the region is below this line.
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Intercepts: and . The inequality is , so the region is above this line.
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, — the first quadrant.
A common mistake is to treat the third constraint () as a "below" region. Always check the inequality sign: means the half-plane containing the origin is not feasible (since is false). So the feasible region lies away from the origin relative to this line.
3. Finding the corner points of the feasible region
The feasible region is the intersection of all half-planes. Let's find where the boundary lines intersect.
Intersection of and :
Subtract first from second: . Then .
So point .
Intersection of and :
From , we have . Substitute:
.
That gives , which is not in the first quadrant. So these two lines do not meet in the feasible region.
Intersection of and :
From , we have . Substitute:
.
Then , which is not feasible. So no intersection in the first quadrant.
Intersection with axes:
- meets at and at .
- meets at and at .
- meets at and at .
Now we need to find which of these are actually in the feasible region by checking all constraints.
4. Identifying the feasible corner points
Let's list candidate points and test them.
| Point | Coordinates | Satisfies ? | Satisfies ? | Satisfies ? | Feasible? |
|---|---|---|---|---|---|
| ✓ | ✓ | ✓ | ✓ | ||
| ✓ | ✓ | ✓ | ✓ | ||
| ✓ | ✓ | ✓ | ✓ | ||
| ✓ | ✓ | ✓ | ✓ | ||
| ✓ | ✗ | — | ✗ | ||
| ✗ | — | — | ✗ | ||
| ✓ | ✓ | ✓ | ✓ |
So the feasible corner points are: , , , , and . …
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