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Q.Solve the following Linear Programming Problem graphically by using Iso-cost method: Maximize Z=3x+2yZ = 3x + 2y Subject to the constraints: −2x+y≤1-2x + y \leq 1 x+y≤3x + y \leq 3 x≤2x \leq 2 and x≥0,y≥0x \geq 0, y \geq 0

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We convert the constraints into equations, plot the feasible region, and then use the iso-cost line 3x+2y=c3x+2y = c to find the corner point where ZZ is maximized. The maximum value is Z=8Z = 8 at (2,1)(2,1).

Why the Iso-Cost Method Works

In linear programming, the objective function Z=3x+2yZ = 3x + 2y represents a family of parallel lines — each line corresponds to a different value of ZZ. As we slide this line outward (increasing ZZ), the last point it touches in the feasible region gives the optimal solution. This is the iso-cost (or iso-profit) method: we draw one such line for a convenient ZZ, then shift it parallel until it just leaves the feasible region.

The key insight: because the feasible region is convex and the objective is linear, the optimum always occurs at a corner point (vertex) of the region. So we can either slide the line visually or simply evaluate ZZ at all vertices.


Step-by-Step Solution

1. Convert inequalities to equations and plot the lines

We have four constraints (including non-negativity):

  • −2x+y=1-2x + y = 1
  • x+y=3x + y = 3
  • x=2x = 2
  • x=0x = 0 and y=0y = 0 (axes)

Let’s find intercepts for each line:

Linex-intercepty-intercept
−2x+y=1-2x + y = 1set y=0y=0: −2x=1⇒x=−0.5-2x = 1 \Rightarrow x = -0.5 (not in first quadrant)set x=0x=0: y=1y = 1
x+y=3x + y = 3x=3x=3y=3y=3
x=2x = 2vertical line at x=2x=2—

Since x≥0,y≥0x \geq 0, y \geq 0, we only care about the first quadrant.

2. Determine the feasible region

We shade the half-planes that satisfy each inequality:

  • For −2x+y≤1-2x + y \leq 1: test (0,0)(0,0) gives 0≤10 \leq 1 (true), so shade below the line −2x+y=1-2x + y = 1.
  • For x+y≤3x + y \leq 3: test (0,0)(0,0) gives 0≤30 \leq 3 (true), so shade below x+y=3x + y = 3.
  • For x≤2x \leq 2: shade left of x=2x = 2.
  • x≥0,y≥0x \geq 0, y \geq 0 restricts to the first quadrant.

The feasible region is the polygon bounded by these lines and axes.

3. Find the corner points (vertices)

The vertices are intersections of boundary lines:

A: Intersection of x=0x=0 and y=0y=0 → (0,0)(0,0)

B: Intersection of y=0y=0 and x+y=3x + y = 3 → (3,0)(3,0)

But check x≤2x \leq 2: 3≤23 \leq 2 is false. So (3,0)(3,0) is not feasible.

Instead, intersection of y=0y=0 and x=2x=2 → (2,0)(2,0)

C: Intersection of x=2x=2 and x+y=3x + y = 3 → 2+y=3⇒y=12 + y = 3 \Rightarrow y = 1 → (2,1)(2,1)

D: Intersection of x+y=3x + y = 3 and −2x+y=1-2x + y = 1

Subtract second from first: (x+y)−(−2x+y)=3−1⇒3x=2⇒x=23(x+y) - (-2x+y) = 3 - 1 \Rightarrow 3x = 2 \Rightarrow x = \frac{2}{3}

Then y=3−x=3−23=73y = 3 - x = 3 - \frac{2}{3} = \frac{7}{3} → (23,73)\left(\frac{2}{3}, \frac{7}{3}\right)

E: Intersection of −2x+y=1-2x + y = 1 and x=0x=0 → y=1y = 1 → (0,1)(0,1)

F: Intersection of x=0x=0 and x+y=3x + y = 3 → (0,3)(0,3)

But check −2(0)+3≤1-2(0) + 3 \leq 1? 3≤13 \leq 1 is false. So (0,3)(0,3) is not feasible. …

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