Q.Anagrams: Rearrange the letters to form a word. (You can also construct some similar words) NAGMARA, BOLMPER, SLEVO, STGNIH, TOLUSONI
Solving an anagram is a compact example of the problem-solving sequence discussed in the chapter: the initial state is the scrambled letters, and the goal state is a recognisable word. A solver typically represents the problem (noticing which letters are available), tries out possible arrangements (planning/evaluating), and checks each attempt against words already known (evaluating the outcome), repeating this cycle — sometimes relying on a mental set built from having solved similar anagrams already — until a word is found.
Working through each one: NAGMARA rearranges to ANAGRAM; BOLMPER rearranges to PROBLEM; SLEVO rearranges to SOLVE; STGNIH rearranges to INSIGHT; and TOLUSONI rearranges to SOLUTION. Notice that the five answers themselves spell out a small commentary on the activity — an ANAGRAM is itself a kind of PROBLEM that is solved by INSIGHT, arriving at a SOLUTION.
NAGMARA = ANAGRAM, BOLMPER = PROBLEM, SLEVO = SOLVE, STGNIH = INSIGHT, TOLUSONI = SOLUTION.
Unlock everything free for 14 days
- Full step-by-step solutions
- Concept-first explanations
- Methods, shortcuts & mistakes
- PYQ mapping + timed mock tests
Full access for 14 days. No credit card required.