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Applied Mathematics · Ch 1 — Numbers, Quantification and Numerical Applications

Races and Games

1.5.3

Races and Games

A race is a contest in which competitors cover a fixed distance in the shortest possible time — running, riding, driving, sailing, and rowing are all common forms. The path the competitors follow is the racecourse, the point where the race begins is the starting point, and the point where it ends is the finishing point. Because a race is fundamentally about covering distance in time, every problem in this topic reuses the time–speed–distance relationships you've already studied, just applied to two or more competitors at once.

Several fixed phrases describe how competitors are compared:

A gives B a start of xx metres means B begins the race already xx metres ahead of the point where A starts. So to complete a race of yy metres, A must cover the full yy metres while B only needs to cover (y−x)(y - x) metres.

A beats B by xx metres means that at the moment A reaches the finish, B is still xx metres short of it — so in the same time, A has covered yy metres while B has covered only (y−x)(y - x) metres.

A gives B a start of tt minutes means B is allowed to begin tt minutes before A does, with both reaching the finish at the same instant. …