Mathematics · Ch 3 — Matrices
Summary
Summary
This chapter developed the algebra of matrices with real entries from first principles. A matrix was defined as a rectangular array of order , and the standard shape- and pattern-based types were classified: row, column, square, zero, diagonal, scalar and identity matrices. Equality of matrices was defined by the two-part condition of matching order and matching corresponding entries, which converts a matrix equation into an ordinary system of equations to solve.
Addition (defined only for matrices of the same order) and scalar multiplication were shown to satisfy familiar laws -- commutativity, associativity, an additive identity and inverse, and distributivity -- exactly paralleling real-number arithmetic. Multiplication, by contrast, requires a compatibility condition on orders, is computed by the row-by-column rule , and was shown, by concrete counterexample, to be non-commutative in general (); a second worked example exhibited two non-zero matrices whose product is nonetheless the zero matrix -- a zero-divisor phenomenon with no real-number analogue, and the reason matrix "cancellation" is unsafe without knowing a factor is invertible.
The transpose (rows and columns interchanged) satisfies , , , and the reversal law . Building on transpose, a square matrix was called symmetric if and skew-symmetric if (forcing every diagonal entry to be zero); every square matrix was proved to split uniquely into a symmetric part and a skew-symmetric part . …