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Physics · Ch 2 — Kinematics

Integral Calculus

2.9

Integral Calculus

Integration is, at its heart, an area-finding process, and is the reverse operation of differentiation. Some shapes have areas we can write down directly — a rectangle of height cc between x=ax=a and x=bx=b simply has area (b−a)c(b-a)c — but an irregularly shaped region under a curve f(x)f(x) needs a different approach.

The trick: chop the region under f(x)f(x), from x=ax=a to x=bx=b, into many thin vertical strips of width Δx\Delta x. Each strip is almost a rectangle, of height roughly f(xi)f(x_i) at that strip's location, so the total area is approximately the sum of the strip areas:

A≈f(a)Δx+f(x1)Δx+f(x2)Δx+⋯A \approx f(a)\Delta x + f(x_1)\Delta x + f(x_2)\Delta x + \cdots

More compactly, dividing the interval into NN strips, A≈∑n=1Nf(xn)ΔxA \approx \sum_{n=1}^{N} f(x_n)\Delta x. As the number of strips N→∞N\to\infty (equivalently Δx→0\Delta x\to 0), this sum settles down to an exact value called the definite integral:

A=∫abf(x) dxA = \int_a^b f(x)\,dx

The integral ∫abf(x) dx\int_a^b f(x)\,dx is exactly the total area under the curve f(x)f(x) between x=ax=a and x=bx=b.

Two physics examples that use exactly this idea:

  1. Work done by a variable force F(x)F(x), moving an object in one dimension from x=ax=a to x=bx=b: W=∫abF(x) dxW = \int_a^b F(x)\,dx — the area under the force-vs-position graph. (No dot product is needed here since the motion is already one-dimensional.)
  2. Impulse delivered by a force over an interval t=0t=0 to t=t1t=t_1: I=∫0t1F dtI = \int_0^{t_1} F\,dt — the area under the force-vs-time graph.

Average velocity, in vector form. Suppose a particle is at point PP (position vector r⃗1\vec r_1) at one instant and, after a time interval Δt\Delta t, is at point QQ (position vector r⃗2\vec r_2). Its displacement is Δr⃗=r⃗2−r⃗1\Delta\vec r=\vec r_2-\vec r_1, and its average velocity is

v⃗avg=r⃗2−r⃗1Δt=Δr⃗Δt\vec v_{avg} = \frac{\vec r_2-\vec r_1}{\Delta t} = \frac{\Delta\vec r}{\Delta t}

Average velocity is a vector, pointing along the straight-line displacement Δr⃗\Delta\vec r from PP to QQ (i.e. along the chord, not along whatever curved path was actually followed).

Instantaneous velocity is the limiting value of the average velocity as Δt→0\Delta t\to0, i.e. the rate of change of the position vector with respect to time:

v⃗=lim⁡Δt→0Δr⃗Δt=dr⃗dt\vec v = \lim_{\Delta t\to0}\frac{\Delta\vec r}{\Delta t} = \frac{d\vec r}{dt}

In component form, since r⃗=xi^+yj^+zk^\vec r = x\hat i+y\hat j+z\hat k,

v⃗=dr⃗dt=dxdti^+dydtj^+dzdtk^sovx=dxdt,  vy=dydt,  vz=dzdt\vec v = \frac{d\vec r}{dt} = \frac{dx}{dt}\hat i+\frac{dy}{dt}\hat j+\frac{dz}{dt}\hat k \qquad\text{so}\qquad v_x=\frac{dx}{dt},\; v_y=\frac{dy}{dt},\; v_z=\frac{dz}{dt}

The magnitude of v⃗\vec v is called speed: v=vx2+vy2+vz2v=\sqrt{v_x^2+v_y^2+v_z^2}, always a positive scalar, with SI unit metre per second (m s−1^{-1}), same as velocity's unit.

Average speed is defined differently from average velocity — it is the total path length travelled divided by the total time taken:

Average speed=total path lengthtotal time\text{Average speed} = \frac{\text{total path length}}{\text{total time}}

Because path length (distance) can exceed the magnitude of displacement, average speed is always ≥\geq the magnitude of average velocity over the same interval — the two coincide only for straight-line motion in one direction without reversal. …

Figure 2.29Area of a rectangular and an irregular shape

What this figure shows. Left: a rectangle of constant height cc between x=ax=a and x=bx=b, area =(b−a)c= (b-a)c. Right: an irregular curve f(x)f(x) over the same interval, whose area is not simply length times breadth and needs a new method. …

Figure 2.32Work done by a force

What this figure shows. A force-versus-position graph F(x)F(x) from x=ax=a to x=bx=b, with the shaded area under the curve labelled 'Work', illustrating W=∫abF(x) dxW = \int_a^b F(x)\,dx. …

Figure 2.33Impulse of a force

What this figure shows. A force-versus-time graph F(t)F(t) from t=0t=0 to t=t1t=t_1, with the shaded area under the curve labelled 'Impulse II', illustrating I=∫0t1F dtI = \int_0^{t_1} F\,dt. …

Figure 2.34Average velocity

What this figure shows. A particle moving from point PP (position vector r⃗1\vec r_1) to point QQ (position vector r⃗2\vec r_2) over a time interval Δt\Delta t, with the displacement Δr⃗=r⃗2−r⃗1\Delta \vec r = \vec r_2 - \vec r_1 drawn along the chord PQPQ; average velocity is Δr⃗/Δt\Delta\vec r/\Delta t, direct …