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Physics · Ch 2 — Kinematics

Summary

2.12

Summary

Rest and motion only make sense relative to a chosen frame of reference; physics conventionally describes position with a right-handed Cartesian coordinate system. Physical quantities are either scalars (magnitude only) or vectors (magnitude and direction); vectors add via the triangle/parallelogram law, resolve into rectangular components, and combine either through the scalar (dot) product — giving a number, useful for angles and work — or the vector (cross) product — giving a new perpendicular vector, useful for areas, torque and angular quantities. The magnitude or norm of a vector A⃗\vec A is A=Ax2+Ay2+Az2A=\sqrt{A_x^2+A_y^2+A_z^2}; equal vectors have separately equal components; the position vector is r⃗=xi^+yj^+zk^\vec r=x\hat i+y\hat j+z\hat k.

Distance is the scalar path length travelled; displacement is the vector change in position. Average velocity is v⃗avg=Δr⃗/Δt\vec v_{avg}=\Delta\vec r/\Delta t and instantaneous velocity is v⃗=dr⃗/dt\vec v=d\vec r/dt — both vectors. Momentum is p⃗=mv⃗\vec p=m\vec v. Average acceleration is a⃗avg=Δv⃗/Δt\vec a_{avg}=\Delta\vec v/\Delta t and instantaneous acceleration is a⃗=dv⃗/dt\vec a=d\vec v/dt. For constant acceleration, the four kinematic equations connect uu, vv, aa, ss, tt, and specialise cleanly to free fall and vertical throw. …