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Physics · Ch 2 — Kinematics

Vector Addition using Components

2.4.1

Vector Addition using Components

With vectors written as A⃗=Axi^+Ayj^+Azk^\vec A = A_x\hat i+A_y\hat j+A_z\hat k and B⃗=Bxi^+Byj^+Bzk^\vec B = B_x\hat i+B_y\hat j+B_z\hat k, adding (or subtracting) the two vectors is the same as adding (or subtracting) their matching components:

A⃗+B⃗=(Ax+Bx)i^+(Ay+By)j^+(Az+Bz)k^\vec A + \vec B = (A_x+B_x)\hat i + (A_y+B_y)\hat j + (A_z+B_z)\hat k

A⃗−B⃗=(Ax−Bx)i^+(Ay−By)j^+(Az−Bz)k^\vec A - \vec B = (A_x-B_x)\hat i + (A_y-B_y)\hat j + (A_z-B_z)\hat k

This component method is completely equivalent to the geometric triangle/parallelogram law, but is usually far quicker for numerical problems — no angles or trigonometric identities are needed, only ordinary addition/subtraction of numbers, axis by axis. One subtlety: the numerical values of the components depend on the coordinate system chosen (rotate the axes and the components change), but the geometric result of adding or subtra …