Q.For a point on a rotating rigid body, the graph of its angular position θ (plotted on the vertical axis) against time t (plotted on the horizontal axis) is a straight line of constant positive slope: θ increases uniformly with t, passing steadily through successive instants t1<t2<t3. Is the body rotating clockwise or anti-clockwise? Give the reason.
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🔒 Start your 14-day free trial to unlock the full solution →Concept understanding — Angular Velocity
Angular Velocity: The Language of Spinning
Imagine you're watching a ceiling fan. You know it's moving, but how do you describe how fast it's spinning? You could say "it makes 3 full turns every second" — that's a measure of angular velocity. But let's build this idea from the ground up.
The Intuition: Speed vs. Turning Speed
When a car moves in a straight line, we talk about its linear velocity — how many meters it covers per second. But when something rotates — a wheel, a planet, a spinning top — every point on it moves in a circle. The outer edge of a wheel travels a much longer distance in one rotation than a point near the centre. So if we tried to use ordinary speed (metres per second), we'd get different numbers for different parts of the same object. That's messy.
What we need is a quantity that describes the rotation itself, independent of how far a point is from the centre. That quantity is angular velocity.
The Core Idea
Angular velocity tells you how fast the angle is changing as something rotates. Instead of "metres per second," it's "radians per second" (or degrees per second, or revolutions per second).
A radian is the natural unit for angles in physics. One full circle = 2π radians ≈ 6.28 rad. So "1 radian per second" means the object sweeps out an angle of about 57.3° every second.
The Precise Definition
Let an object rotate about a fixed axis. At time t, let its angular position be θ(t) — the angle it has turned through from some reference line. Then:
ω=dtdθ
where ω (Greek letter omega) is the instantaneous angular velocity. For uniform rotation (constant speed), this simplifies to:
ω=ΔtΔθ
Units: radians per second (rad/s). In practice, you'll also see revolutions per minute (rpm) — 1 rpm = 602π rad/s.
Direction Matters: Angular Velocity as a Vector
Here's where it gets interesting. Angular velocity isn't just a number — it has a direction. But the direction isn't "clockwise" or "anticlockwise" in the plane of rotation. Instead, it points along the axis of rotation, following the right-hand rule:
Curl the fingers of your right hand in the direction of rotation. Your thumb points in the direction of the angular velocity vector ω.
So a spinning wheel's angular velocity vector points straight out from its axle. If the wheel spins faster, the vector gets longer. If it reverses direction, the vector flips.
Connecting to Linear Velocity
Here's the payoff: once you know the angular velocity of a rotating object, you can find the linear speed of any point on it. For a point at distance r from the axis:
v=ωr
This is why the outer edge of a merry-go-round moves faster than a point near the centre — same ω, different r.
This formula v=ωr only works when v is the tangential speed (perpendicular to the radius). It does NOT apply to radial motion (straight in or out).
A Concrete Example …
The straight θ-t line has a constant positive slope, so the angular velocity ω=dθ/dt is positive and constant. Increasing angular position corresponds, by the usual sign convention, to anti-clockwise rotation. …
A straight-line θ versus t graph means θ changes at a constant rate, so the angular velocity ω=dθ/dt is constant. Its slope here is positive, so θ is increasing. By the standard convention that increasing angular position is measured anti-clockwise, the body turns anti-clockwise.
Concept
Angular velocity is the slope of the angular-position–time graph: ω=dtdθ.
Reasoning
- The graph is a straight line, so dtdθ is constant — the rotation is uniform.
- The slope is positive, so ω>0; the angular position θ keeps increasing with time. …
Concept: Angular Velocity Is the Slope of the θ–t Graph
ω=dtdθ
Step 1: Read the shape of the graph
The graph is a straight line, so dθ/dt is constant — the body rotates uniformly (constant ω).
Step 2: Read the sign of the slope
The slope is positive, so ω>0: the angular position θ keeps increasing as t increases through t1<t2<t3.
Step 3: Apply the standard sign convention …
- TG EAPCET 2026Set eng-2026-05-09-AN1 markMCQQ.For a particle executing simple harmonic motion, if the velocities at distances 6 cm and 8 cm from the mean position are 16π cms−1 and 12π cms−1 respectively, then the maximum acceleration of the particle (in cms−2) is (A) 40π2 (B) 4π2 (C) 0.4π2 (D) 400π2
›Reveal solutionSolution
Solving v2=ω2(A2−x2) at the two points gives A=10cm, ω=2π, so amax=ω2A=40π2cms−2.
For SHM, v2=ω2(A2−x2). Using the two data points:
(16π)2=ω2(A2−62),(12π)2=ω2(A2−82)
Dividing:
144256=A2−64A2−36
256(A2−64)=144(A2−36)⇒112A2=11200⇒A2=100 …
- TG EAPCET 2025Set eng-2025-05-02-FN1 markMCQQ.A particle is acted upon by a force of constant magnitude such that its velocity and acceleration are always perpendicular to each other, then its (A) linear momentum is constant (B) kinetic energy is constant (C) velocity is constant (D) acceleration is constant
›Reveal solutionSolution
When a force of constant magnitude always acts perpendicular to the velocity, it does no work and only changes the direction of motion — so kinetic energy is constant. The correct option is (B).
Concept & Intuition
The key idea is the relationship between force, work, and energy. If a force is always perpendicular to the velocity, then the instantaneous power (rate of doing work) is zero:
P=F⋅v=0
No work means no change in kinetic energy. This is exactly what happens in uniform circular motion: a centripetal force (constant magnitude, always perpendicular to velocity) keeps the speed constant while changing only the direction. So kinetic energy stays constant, but velocity (a vector) changes direction, and acceleration also changes direction (though its magnitude may be constant). Let’s check each option carefully.
Step-by-step reasoning
- Force perpendicular to velocity → no work done Work done by a force over a small displacement ds=vdt is
dW=F⋅ds=F⋅vdt
Since F⊥v at every instant, F⋅v=0, so dW=0. No work means no change in kinetic energy:
ΔK=0⇒K=constant
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Kinetic energy constant → speed constant
Kinetic energy K=21mv2. If K is constant and mass is constant, then speed v=∣v∣ is constant. But velocity v is a vector; its direction can change. So option (C) “velocity is constant” is false — only its magnitude is constant.
-
Linear momentum
Linear momentum p=mv. Since v changes direction, p changes direction too. Hence momentum is not constant. Option (A) is false.
-
Acceleration …
- TG EAPCET 2022Set eng-2022-07-19-FN1 markMCQQ.A merry-go-round rotating at a constant angular speed completes 9 rotations in 18 seconds. What is its angular speed? (A) π/2 rad/s (B) π rad/s (C) 2π rad/s (D) 3π rad/s
›Reveal solutionSolution
To find the angular speed, we first convert the total number of rotations into total angular displacement in radians and then divide by the total time taken. The angular speed is π rad/s.
When an object rotates, its angular speed tells us how quickly its angular position changes. It's a measure of how many radians (or degrees, or rotations) it covers per unit of time. For a merry-go-round rotating at a constant rate, we can find its angular speed by dividing the total angular displacement by the total time taken.
The key idea here is understanding the relationship between rotations and radians. One complete rotation corresponds to an angular displacement of 2π radians.
-
Identify the given information:
We are given:
- Number of rotations = 9
- Time taken (t) = 18 seconds
-
Calculate the total angular displacement:
Each full rotation corresponds to an angular displacement of 2π radians. Therefore, for 9 rotations, the total angular displacement (θ) is:
θ=Number of rotations×2π radians/rotation
θ=9×2π radians
$$ \theta = 18\pi \text{ radians} $$ … -
- TG EAPCET 2021Set eng-2021-08-05-AN1 markMCQQ.A wheel undergoes a constant angular acceleration from time t=0 to t=20 s and thereafter angular acceleration is zero. If angular velocity at t=2 s is found to be 5 rad/s, then the number of revolutions made by the wheel in time interval t=0 s to t=50 s is (A) 1000/π (B) 600π (C) 1500/π (D) 2000/π
›Reveal solutionSolution
We analyze the wheel's motion in two phases: constant angular acceleration from t=0 to t=20 s, and constant angular velocity from t=20 to t=50 s. Assuming the wheel starts from rest, we first find the angular acceleration, then calculate the angular displacement in each phase, sum them, and convert the total displacement to revolutions. The total number of revolutions is 1000/π.
The problem describes the rotational motion of a wheel, which can be broken down into two distinct phases based on its angular acceleration. To solve this, we need to apply the principles of rotational kinematics, which are directly analogous to linear kinematics.
Concept and Intuition
-
Rotational Kinematics with Constant Angular Acceleration:
When a wheel rotates with a constant angular acceleration (α), its angular velocity (ω) and angular displacement (Δθ) change over time (t) according to specific equations. These are very similar to the equations for linear motion:
- Angular velocity: ω=ω0+αt
- Angular displacement: Δθ=ω0t+21αt2 Here, ω0 is the initial angular velocity.
-
Motion with Zero Angular Acceleration:
If the angular acceleration is zero, it means the angular velocity is constant. In this case, the angular displacement is simply the product of the constant angular velocity and the time duration:
- Angular displacement: Δθ=ω×t
-
Converting Radians to Revolutions:
Angular displacement is typically measured in radians. To express it in terms of revolutions, we use the conversion factor: 1 revolution=2π radians.
We will first determine the angular acceleration and then calculate the angular displacement for each phase, finally summing them up and converting to revolutions.
Step-by-step Solution
-
Identify the initial conditions and define the phases of motion.
The problem states that the wheel undergoes constant angular acceleration from t=0 to t=20 s. After t=20 s, the angular acceleration becomes zero. We are given that the angular velocity at t=2 s is 5 rad/s.
Since the initial angular velocity at t=0 is not explicitly given, we make a standard assumption:
ImportantIn problems where the initial state of motion is not specified, it is generally assumed that the object starts from rest. Therefore, we assume the initial angular velocity (ω0) at t=0 s is 0 rad/s.
The motion can be divided into two phases:
- Phase 1: From t=0 s to t=20 s. During this phase, the angular acceleration (α) is constant.
- Phase 2: From t=20 s to t=50 s. During this phase, the angular acceleration is zero, meaning the angular velocity is constant.
-
Determine the angular acceleration (α) during Phase 1.
We use the kinematic equation for angular velocity:
ω=ω0+αt
Given:
- ω0=0 rad/s (initial angular velocity at t=0 s)
- ω=5 rad/s (angular velocity at t=2 s)
- t=2 s
Substitute these values into the formula:
5=0+α(2)
2α=5
α=25=2.5 rad/s2
-
Calculate the angular displacement (Δθ1) during Phase 1 (t=0 s to t=20 s).
We use the kinematic equation for angular displacement:
Δθ=ω0t+21αt2
Given:
- ω0=0 rad/s
- α=2.5 rad/s2
- t1=20 s (duration of Phase 1)
Substitute these values:
Δθ1=(0)(20)+21(2.5)(20)2
Δθ1=0+21(2.5)(400) …
-
- TG EAPCET 2021Set eng-2021-08-05-AN1 markMCQQ.A circular hoop of radius 50 cm and mass 1 kg rotating with an angular velocity ω0 is placed on a rough horizontal surface. The initial velocity of the centre of the hoop is zero. Let ‘v’ be the velocity of the centre of the hoop when it ceases to slip. The ratio v/ω0 will be (A) 10 cm (B) 50 cm (C) 25 cm (D) 12.5 cm
›Reveal solutionSolution
The hoop starts with pure rotation and no translation; friction does work until pure rolling begins. The final centre-of-mass speed is v=2Rω0, so v/ω0=R/2=25 cm. The correct option is (C).
The key idea is that a hoop placed on a rough surface with initial spin but no forward speed will experience kinetic friction. That friction does two things: it reduces the angular speed and increases the translational speed, until the condition for pure rolling (no slipping) is met: v=Rω. Because friction is the only horizontal force, we can use either torque-impulse or conservation of angular momentum about a point where friction produces no torque — the contact point is the clever choice.
-
Set up the initial and final states.
Initially, the hoop spins at ω0 and its centre is at rest: v0=0. The hoop has radius R=0.5 m and mass m=1 kg.
When slipping stops, the hoop rolls without slipping, so v=Rω, where ω is the final angular speed.
-
Why friction is the only agent of change.
The rough surface exerts a kinetic friction force fk opposite to the slipping direction. Initially the bottom point of the hoop moves backward relative to the ground (since the hoop spins but doesn’t translate), so friction acts forward on the hoop. This force accelerates the centre of mass forward and simultaneously produces a torque that slows the rotation.
-
Use angular momentum conservation about the contact point.
About the instantaneous point of contact with the ground, friction exerts zero torque (its line of action passes through that point). The only other force is gravity and the normal reaction, both vertical and passing through the centre — they also produce no torque about the contact point. Therefore, angular momentum about the contact point is conserved.
TipChoosing the contact point eliminates the unknown friction force entirely. This is the fastest route.
-
Compute initial angular momentum about the contact point.
Initially the centre of mass is at rest, so the hoop’s angular momentum about the contact point is just its spin angular momentum about its own centre (since the centre is directly above the contact point, and the centre’s velocity is zero).
For a hoop, moment of inertia about its centre is Icm=mR2.
Initial angular momentum:
Li=Icmω0=mR2ω0.
- Compute final angular momentum about the contact point. …
-
- TG EAPCET 2021Set eng-2021-08-06-AN1 markMCQQ.A particle is moving in a circle of radius 5 cm with uniform speed and completes the circle in 5 s. What is the magnitude of linear acceleration? (A) 0.8π2 cm/s2 (B) 0.8π2 m/s2 (C) 0.8π cm/s2 (D) 0.8π m/s2
›Reveal solutionSolution
For uniform circular motion, the linear acceleration is the centripetal acceleration ac=rv2. With r=5 cm and T=5 s, we get v=2π cm/s, so ac=5(2π)2=0.8π2 cm/s². The correct option is (A).
The key idea here is that "linear acceleration" in uniform circular motion doesn't mean tangential acceleration — that's zero because the speed is constant. Instead, it refers to the centripetal acceleration, which always points toward the center and is responsible for changing the direction of velocity.
Let’s walk through it step by step.
- Find the speed. The particle completes one full circle of radius r=5 cm in time T=5 s. The distance traveled in one revolution is the circumference, 2πr=2π×5=10π cm. Since speed is uniform,
v=timedistance=510π=2π cm/s.
- Recall the formula for centripetal acceleration. For any object moving in a circle of radius r with constant speed v, the magnitude of the centripetal acceleration is
ac=rv2.
This is the only acceleration present here — there is no tangential component.
- Plug in the numbers. ac=5(2π)2=54π2=0.8π2 cm/s2. …
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